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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-04-26
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-25
Merge pull request #60386 from bruvzg/label3d
Rémi Verschelde
2022-04-22
Fixed ambiguous reference to "Shader" and "Material" classes in drivers/gles3...
Shnazzy
2022-04-22
Implement Label3D node.
bruvzg
2022-04-20
Merge pull request #60175 from Geometror/visual-shader-vector4
Yuri Rubinsky
2022-04-19
Initialize OpenGL before rasterizers in GLES3
clayjohn
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-12
Add Vector4 to VisualShader
Hendrik Brucker
2022-04-12
Remove or make private `FileAccess` `close()` methods.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-04
Style: Apply clang-tidy to current code, add `readability-redundant-member-init`
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-01
Add color pass flags to Forward Clustered renderer
jfons
2022-03-31
Merge pull request #59385 from BastiaanOlij/extract_shader_storage
Rémi Verschelde
2022-03-31
Fix typos with codespell
Rémi Verschelde
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-29
vk_mem_alloc: Update to upstream + Replace use of deprecated items
Pedro J. Estébanez
2022-03-21
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-17
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
Rémi Verschelde
2022-03-16
Fix device limit exceeding for uniform buffer
notSanil
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-09
Change some math macros to constexpr
kobewi
2022-03-09
Remove unused GDNative code
Rémi Verschelde
2022-03-08
Merge pull request #49447 from Calinou/remove-shadow-color-property
Rémi Verschelde
2022-03-06
Add a UniformSet cache
reduz
2022-03-04
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
GLES3: Fix `-Wmaybe-uninitialized` warning for MipMaps::Size
Rémi Verschelde
2022-03-04
Merge pull request #58512 from Calinou/light3d-add-distance-fade
Rémi Verschelde
2022-03-01
Fixing retrospective code for specialisation constants
Bastiaan Olij
2022-02-25
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-25
Fix build for macOS / iOS with the statically linked MoltenVK after VMA update.
bruvzg
2022-02-24
vk_mem_alloc: Update to upstream + Adapt approach to small objects pooling
Pedro J. Estébanez
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-19
vkQueueSubmit needs pWaitDstStageMask sized to waitSemaphoreCount
Bastiaan Olij
2022-02-18
Merge pull request #58236 from bruvzg/win_min_fix
Rémi Verschelde
2022-02-18
Merge pull request #58186 from BastiaanOlij/fix_shader_features_init
Rémi Verschelde
2022-02-17
[Windows] Fix Vulkan driver crash on sub-window minimization.
bruvzg
2022-02-17
We were only getting our available shader features, now we also enabling them
Bastiaan Olij
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Add Particle Shader Userdata
reduz
2022-02-14
[OS/Crypto] Add get_entropy to OS.
Fabio Alessandrelli
2022-02-12
Add a separate pool for small allocations in Vulkan RD
Pedro J. Estébanez
2022-02-10
Merge pull request #57628 from Calinou/shadow-atlas-default-enable-16-bits
Rémi Verschelde
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