summaryrefslogtreecommitdiff
path: root/drivers
AgeCommit message (Expand)Author
2015-04-03fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-04-02Beta1 Attempt #1Juan Linietsky
2015-04-01fix shadow attenuationJuan Linietsky
2015-03-31read depth fixesJuan Linietsky
2015-03-31fixes for light2d in androids that do not supportJuan Linietsky
2015-03-25fixes to shader to get most new demos working on mobilereduz
2015-03-22fixes to new window management APIJuan Linietsky
2015-03-22Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky
2015-03-22Merge pull request #1438 from Spooner/fix_isometric_demoJuan Linietsky
2015-03-22Merge pull request #1512 from the-mech/masterJuan Linietsky
2015-03-21New option to show/hide hidden filesrollenrolm
2015-03-21Removing Print statement effects perf.V.VamsiKrishna
2015-03-21Fix for canvas_draw_polygon on webgl.V.VamsiKrishna
2015-03-21signed distance field font supportJuan Linietsky
2015-03-20Revert "Revert "Missed some things in prev commit.""V.VamsiKrishna
2015-03-20Revert "Revert "Removing etc1 from build for javascript platform.""V.VamsiKrishna
2015-03-20Revert "Missed some things in prev commit."V.VamsiKrishna
2015-03-20Revert "Removing etc1 from build for javascript platform."V.VamsiKrishna
2015-03-20Missed some things in prev commit.V.VamsiKrishna
2015-03-20Removing etc1 from build for javascript platform.V.VamsiKrishna
2015-03-19Fix for newer gcc. Picked from GoogleCodeV.VamsiKrishna
2015-03-19Fix Javascript build.V.VamsiKrishna
2015-03-16New option to send canvas to render bufferJuan Linietsky
2015-03-15Update file_access_windows.cpp for mingw cross-compileMatthew Hughes
2015-03-14[Fix] make_dir_recursive on WindowsRoman Nekrassow
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
2015-03-10Merge branch 'master' of https://github.com/okamstudio/godotAnton Yabchinskiy
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-03-02time was not being set properly with the rest of the uniforms.Juan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-03-01changed the blending function when using a transparent render target so that ...romulox_x
2015-02-22Merge branch 'master' of https://github.com/okamstudio/godotBil Bas (Spooner)
2015-02-21changed viewport clearing to use the alpha value of the clear color, and made...romulox_x
2015-02-21Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky
2015-02-20Merge branch 'master' of https://github.com/okamstudio/godotAnton Yabchinskiy
2015-02-19Merge branch 'master' of https://github.com/okamstudio/godotBil Bas (Spooner)
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-17Merge branch 'master' of https://github.com/okamstudio/godotAnton Yabchinskiy
2015-02-16Changed code to remove gcc -Wparentheses warnings.ElectricSolstice
2015-02-16Corrected behaviour of File.READ_WRITE mode (fixes #378)Bil Bas (Spooner)
2015-02-15Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-14-resolved shader set parameter bug, closes #1361Juan Linietsky
2015-02-13Reorder tile transforms so transpose occurs before flips. Much more intuitive...Carl Olsson
2015-02-11Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-10fixes to skinned bufferJuan Linietsky
2015-02-09ability to customize max render elementsJuan Linietsky
2015-02-09Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filtersJuan Linietsky
2015-02-02Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson