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AgeCommit message (Expand)Author
2022-02-17[Windows] Fix Vulkan driver crash on sub-window minimization.bruvzg
2022-02-17We were only getting our available shader features, now we also enabling themBastiaan Olij
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-15Add Particle Shader Userdatareduz
2022-02-14[OS/Crypto] Add get_entropy to OS.Fabio Alessandrelli
2022-02-12Add a separate pool for small allocations in Vulkan RDPedro J. Estébanez
2022-02-10Merge pull request #57628 from Calinou/shadow-atlas-default-enable-16-bitsRémi Verschelde
2022-02-10Fix typos with codespellRémi Verschelde
2022-02-09Nitpicking, VK_VERSION_* have been deprecated, replaced by VK_API_VERSION_*.Bastiaan Olij
2022-02-04Enable 16-bit shadow atlas by default in the RenderingServer methodsHugo Locurcio
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-29[Net] Simplify IP resolution code, fix caching.Fabio Alessandrelli
2022-01-28Merge pull request #57116 from bruvzg/win_net_shareRémi Verschelde
2022-01-26Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde
2022-01-24[Windows] Add support for handling network share paths.bruvzg
2022-01-22Merge pull request #54890 from briansemrau/threadsafe-drawpute-listsRémi Verschelde
2022-01-20add support for glow mapsAnsraer
2022-01-19Revert "Add new scaling modes for splash screen"Rémi Verschelde
2022-01-19Merge pull request #54489 from briansemrau/texture-delete-updateRémi Verschelde
2022-01-18Add new scaling modes for splash screenSamuel Pedrajas
2022-01-18Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascadesRémi Verschelde
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio
2022-01-17Merge pull request #55020 from bruvzg/vlk_device_surface_checkRémi Verschelde
2022-01-17Merge pull request #56012 from bruvzg/wt🤎4Rémi Verschelde
2022-01-17Remove property hints referencing unsupported svgz extensionRémi Verschelde
2022-01-14Remove support for PVRTC texture encoding and decodingHugo Locurcio
2022-01-13Fix various typosluz paz
2022-01-12Remove mistakenly added author infoclayjohn
2022-01-12Merge pull request #56492 from akien-mga/remove-author-docstringsRémi Verschelde
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-11WIP New GLES3 Shader Compilerreduz
2022-01-07Fix typos with codespellRémi Verschelde
2022-01-06Merge pull request #50493 from timothyqiu/local-vector-list-initRémi Verschelde
2022-01-06Fix multiple missing UTF-8 decoding.bruvzg
2022-01-05Add list initialization support for Vector & LocalVectorHaoyu Qiu
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-04Style: Remove inconsistently used `@author` docstringsRémi Verschelde
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-02Fix various typosluz paz
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-24drivers/vulkan: limit pEngineName to only the engine name, without its versionEric Engestrom
2021-12-23drivers/vulkan: set the engineVersion to Godot's versionEric Engestrom
2021-12-18[Windows] Improve console handling and execute/create_process.bruvzg
2021-12-15Add / to the unix shortcut drive listHaoyu Qiu
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
2021-12-10Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio
2021-12-10Merge pull request #55704 from RandomShaper/fix_little_vk_mistakeRémi Verschelde