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Godot with FMOD integration
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2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
Merge pull request #71514 from akien-mga/os-unset_environment
Rémi Verschelde
2023-01-17
Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable tex...
clayjohn
2023-01-17
GLES3: Fix canvas shader use of undefined draw_data
Rémi Verschelde
2023-01-17
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
Rémi Verschelde
2023-01-16
Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks
Rémi Verschelde
2023-01-16
OS: Add `unset_environment`, better validate input
Rémi Verschelde
2023-01-14
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Rémi Verschelde
2023-01-14
fix normal map not flipping in sprite2D
jainl28patel
2023-01-13
Clear material arrays to prevent freeing of invalid texture RID
Yuri Rubinsky
2023-01-13
Improving communication of scaling settings to renderer implementation
Bastiaan Olij
2023-01-12
Merge pull request #71248 from rsjtdrjgfuzkfg/opengl-texture-format
Rémi Verschelde
2023-01-12
Merge pull request #70714 from Calinou/doc-os-stdin
Rémi Verschelde
2023-01-11
OpenGL: Support FORMAT_{ETC2,DXT5}_RA_AS_RG
rsjtdrjgfuzkfg
2023-01-11
Improve documentation for `OS.read_string_from_stdin()`
Hugo Locurcio
2023-01-09
Make inclusion of Godot version in shader hash universal
Pedro J. Estébanez
2023-01-06
Properly map shader language texture hints to sampler hints in GLES3 renderer
clayjohn
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-03
Ignore depth draw optimization when using depth draw alpha prepass
clayjohn
2022-12-23
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
Rémi Verschelde
2022-12-23
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
Cleanup and improve sky render
Bastiaan Olij
2022-12-23
Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-21
Fix reading Unicode from stdio.
bruvzg
2022-12-20
Merge pull request #65376 from reduz/astc-support
Rémi Verschelde
2022-12-20
Implement basic ASTC support
Juan Linietsky
2022-12-17
Merge pull request #70091 from clayjohn/bone-aabbs
Rémi Verschelde
2022-12-17
Merge pull request #70132 from clayjohn/RT-update
Rémi Verschelde
2022-12-17
Merge pull request #70163 from clayjohn/particles-sdf
Rémi Verschelde
2022-12-17
Merge pull request #70133 from lyuma/negative_scale_backface
Rémi Verschelde
2022-12-17
Merge pull request #70087 from clayjohn/mesh-aabb
Rémi Verschelde
2022-12-16
Implement boot image in OpenGL3 renderer
clayjohn
2022-12-16
Transform sdf xfrom by particle emission transform when particles are in glob...
clayjohn
2022-12-16
Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
2022-12-15
Flip culling when rendering a camera with negative scale
Lyuma
2022-12-15
Merge pull request #70065 from clayjohn/GLES3-attribs
Rémi Verschelde
2022-12-15
Merge pull request #70016 from Chaosus/refactor_rd_shader_data
Yuri Rubinsky
2022-12-15
Use instanced array buffer instead of UBO for canvas item batching
clayjohn
2022-12-15
Merge pull request #70104 from RandomShaper/vk_dev_asserts
Clay John
2022-12-15
Merge pull request #70102 from Chaosus/rd_remove_usage_indirect
Yuri Rubinsky
2022-12-15
Replace certain sanity checks with proper dev-only assertions in Vulkan RD
Pedro J. Estébanez
2022-12-15
Fix typos with codespell
Rémi Verschelde
2022-12-15
Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags
Yuri Rubinsky
2022-12-15
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Rémi Verschelde
2022-12-15
Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-14
Remove mesh bone_aabbs as they are not used anywhere and calculating them is ...
clayjohn
2022-12-14
Cache mesh AABB when modified by skeleton and update instance AABB when
clayjohn
2022-12-13
Merge pull request #70009 from clayjohn/glow-hq
Rémi Verschelde
2022-12-13
Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
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