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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
RenderingServer reorganization
reduz
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-30
Sync RasterizerDummy changes.
Fabio Alessandrelli
2020-11-29
Merge pull request #38939 from hbina/vk_error_handling
Rémi Verschelde
2020-11-28
Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
Better error handling of vkEnumerateInstanceExtensionProperties
Hanif Bin Ariffin
2020-11-28
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-27
Prevent ALSA audio corruption
Cooper Harasyn
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-20
doc: Warn about using Node internal processing
Rémi Verschelde
2020-11-18
allow vulkan validation layers in release builds if explicity asked for
Jordan Schidlowsky
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-14
Fixes crash if Vulkan presentation surface is not available.
bruvzg
2020-11-10
RasterizerDummy fixes.
Fabio Alessandrelli
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-29
Synchronization - Clean subpass dependency init
John Zulauf
2020-10-29
vulkan: Backport build fix for MinGW-w64 8.0.0
Rémi Verschelde
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-27
Vulkan: Make validation layers optional
Rémi Verschelde
2020-10-26
Changes for 43094 mingw llvm build error.
K. S. Ernest (iFire) Lee
2020-10-26
Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0
Rémi Verschelde
2020-10-26
Merge pull request #43056 from Ev1lbl0w/bugfix-wrong-exitcode
Rémi Verschelde
2020-10-25
Fix crash in RenderingDeviceVulkan::shader_create
rsjtdrjgfuzkfg
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-24
Fix wrong exit code being returned
Ev1lbl0w
2020-10-21
Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-19
Fix invalid buffer updates in SDFGI
reduz
2020-10-19
Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all ...
Juan Linietsky
2020-10-19
Revert "Synchronization validation fix patch set 3 (inclusive of all previous...
Juan Linietsky
2020-10-19
Revert "Cause buffer_update to emit error if called during compute/draw list"
Juan Linietsky
2020-10-19
Merge pull request #40849 from jzulauf-lunarg/zulauf_buffer_update_err_msg
Juan Linietsky
2020-10-19
Merge pull request #42866 from jzulauf-lunarg/zulauf_sync_fixes_3
Juan Linietsky
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-16
Add pre-copy barrier to buffer update
John Zulauf
2020-10-16
Add subpass sync support for layout transitions
John Zulauf
2020-10-16
Sync fix for clear texture
John Zulauf
2020-10-16
Sync fix texture_get_data bad barrier param
John Zulauf
2020-10-16
Additional synchronization fixes w/o FORCE_FULL_BARRIER
John Zulauf
2020-10-16
Correct stage masks for storage texture barriers
John Zulauf
2020-10-16
Add barrier for buffer getting
John Zulauf
2020-10-16
Add fragment stage to texture copy/resolve barriers
John Zulauf
2020-10-15
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
Rémi Verschelde
2020-10-13
Fix dummy rasterizer with new interface.
Fabio Alessandrelli
2020-10-12
Fix nanosleep usage
Lorenz Junglas
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