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Godot with FMOD integration
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-11
Fix DummyRenderer after new lightmapper merge.
Fabio Alessandrelli
2020-05-11
Merge pull request #38386 from reduz/new-lightmapper
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Restore RasterizerDummy.
Fabio Alessandrelli
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-30
Improve shader time roll over
Pedro J. Estébanez
2020-04-29
Merge pull request #37795 from Chaosus/shader_fix_const_order2
Rémi Verschelde
2020-04-26
[Vulkan] Use `VK_LAYER_KHRONOS_validation` instead of deprecated `VK_LAYER_LU...
bruvzg
2020-04-23
Merge pull request #36083 from Calinou/dummy-loader-add-extensions
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
Merge pull request #38056 from clayjohn/GLES2-depth-buffer
Rémi Verschelde
2020-04-20
Use proper depth buffer format for rgba shadows
clayjohn
2020-04-18
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-15
Fixes leaks in ResourceCache, Vulkan and X11
qarmin
2020-04-14
Merge pull request #37881 from qarmin/leak_vulkan
Rémi Verschelde
2020-04-14
Fixes leaks with Vulkan device and instance
qarmin
2020-04-14
Implement decals
Juan Linietsky
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-11
Merge pull request #37808 from reduz/port-effects-to-compute
Juan Linietsky
2020-04-11
Moved most of the effect code to compute.
Juan Linietsky
2020-04-11
Fix shader constant sorting
Yuri Roubinsky
2020-04-10
Shows proper scene render time in editor info
Juan Linietsky
2020-04-10
Fix extra warnings in Android build
PouleyKetchoupp
2020-04-09
Merge pull request #36919 from nekomatata/android-vulkan-rendering
Rémi Verschelde
2020-04-08
Add more extensions to the dummy texture loader
Hugo Locurcio
2020-04-08
Display Server support
PouleyKetchoupp
2020-04-07
Avoid material rebinds when using skeletons
clayjohn
2020-04-07
Merge pull request #37586 from qarmin/vulkan_allocator_leak
Rémi Verschelde
2020-04-06
Merge pull request #37635 from qarmin/leak_vertex
Rémi Verschelde
2020-04-06
Fixed leak with vertex_formats
qarmin
2020-04-06
Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds
Rémi Verschelde
2020-04-04
Fix leak with Vulkan allocator
qarmin
2020-04-03
Vulkan rendering for Android
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Fix res:// trimmed to s:// on Windows
Pedro J. Estébanez
2020-03-31
doc: Sync classref with DisplayServer/Window changes
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-23
Merge pull request #37219 from RajatGoswami/missing-include-guards
Rémi Verschelde
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-22
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
Rémi Verschelde
2020-03-21
Working sky shader implementation
clayjohn
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
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