Age | Commit message (Collapse) | Author |
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Fixed black artifacts on SpatialMaterial [GLES2]
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GLES2: Set clear color based on env background mode when rendering scene and fix viewport transparent bg flag
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Fix many errors found by PVS-Studio
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Enable squish decompression in runtime builds
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Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
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8ba0d513fa0068a241a25fbb6db09315fa3309cc
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We otherwise had conflicting defines since 1a41daf3.
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specified. Fixes #20435
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Also never return null for is_ipv4 to avoid crashes due to engine bug.
(better to get an error and a broken socket then seeing your game crash)
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Use hint_color when getting shader default params
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Removed unnecessary assignments
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fixes #17776
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Add parameters for fog end depth and use alpha as density.
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Make 2D particles work OOTB (again)
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Avoid some unnecessary calculations in scene.glsl.
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Cleaning up some uninitialised variables in GLES2 stuff.
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Simplified boolean logic in GLES2/3 rasterizers
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Remove animation loop from ParticlesMaterial and move it to
SpatialMaterial for 3D particles and Particles2D for the 2D case.
Added animation to CPUParticles2D as well as the "Convert to
CPUParticles2D" to the PAarticles2D menu.
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