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AgeCommit message (Expand)Author
2018-10-20Fix possible audio input buffer issuesMarcelo Fernandez
2018-10-19Fix compile warnings for Windows from LinuxAaron Franke
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
2018-10-16Merge pull request #22980 from CakHuri/remove-include-duplRémi Verschelde
2018-10-13Removed duplication of include(s):M. Huri
2018-10-12Fixed issues with audio input on some MacsMarcelo Fernandez
2018-10-11Merge pull request #22800 from QbieShay/depth_writeRémi Verschelde
2018-10-11Avoid some unnecessary calculations in scene.glsl.Ferenc Arn
2018-10-08Fixes to CPU particles for performance and avoiding NaNs.Juan Linietsky
2018-10-07Baker fixesJuan Linietsky
2018-10-07Safer getcwd in DirAccessFabio Alessandrelli
2018-10-07Avoid possible overflow in OS_Unix readlinkFabio Alessandrelli
2018-10-07Merge pull request #22722 from akien-mga/fix-warningsRémi Verschelde
2018-10-07Merge pull request #22752 from aaronfranke/equals-redundantRémi Verschelde
2018-10-07Merge pull request #22782 from eska014/gles2-uniform-precisionRémi Verschelde
2018-10-06Remove redundant "== false" codeAaron Franke
2018-10-06Remove redundant "== true" codeAaron Franke
2018-10-06Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.QbieShay
2018-10-06Format GLES2 scene.glslLeon Krause
2018-10-06Fix GLES2 uniform precisionLeon Krause
2018-10-06Fix warnings in HTML5 build outside platform filesLeon Krause
2018-10-04Fix CoreMidi warningsMarcelo Fernandez
2018-10-04Fix more "may be used initialized" warnings from GCC 7Rémi Verschelde
2018-10-04Fix some OSX and iOS Clang warningsRémi Verschelde
2018-10-03Fix #22591: shader failed to compile when shadow enabled because of incompati...Jean-François Michaud
2018-10-03Fix warnings on release builds (not DEBUG_ENABLED)Rémi Verschelde
2018-10-03Fix warnings in Android platformRémi Verschelde
2018-10-03Merge pull request #22672 from akien-mga/fix-warningsRémi Verschelde
2018-10-03Fix some more warnings reported by CIRémi Verschelde
2018-10-02vertex lit optimization for fog.Juan Linietsky
2018-10-02Implemented FOG support in GLES2.Juan Linietsky
2018-10-02Merge pull request #22627 from akien-mga/gles2-pixel-snapRémi Verschelde
2018-10-02Bring accidentally commented out lines back.Ferenc Arn
2018-10-02Disable GLES2 debugging on iOS, fixes buildRémi Verschelde
2018-10-02GLES2: Implement pixel snap 2D optionRémi Verschelde
2018-10-02Merge pull request #21436 from CptPotato/tonemap-fixesRémi Verschelde
2018-10-02Merge pull request #22455 from Calinou/reverse-cull-face-update-lightRémi Verschelde
2018-10-02Merge pull request #22483 from tagcup/fresnelRémi Verschelde
2018-10-02Merge pull request #22562 from muiroc/gles2_canvas_skip_transformRémi Verschelde
2018-10-02Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2Rémi Verschelde
2018-10-02Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL...Juan Linietsky
2018-10-02Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij
2018-10-02Style: Run clang-format on shaders againRémi Verschelde
2018-10-01Fix warnings about uninitialized vars [-Wsometimes-uninitialized]Rémi Verschelde
2018-10-01Fix various Clang 7 warnings about unused stuffRémi Verschelde
2018-10-01Fix mismatched class/struct definition warnings [-Wmismatched-tags]Rémi Verschelde
2018-10-01SCons: Remove avoidable defines from main env's CPPPATHRémi Verschelde
2018-09-30-Many GLES2 optimizationsJuan Linietsky
2018-09-30Optimized GGX G function for GLES2.tagcup
2018-09-30Restore the Fresnel term in the BRDF.Ferenc Arn