Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-20 | Merge pull request #16467 from godotengine/gles3-light-shader-time | Rémi Verschelde | |
using TIME in light shader enables uses_fragment_time | |||
2018-02-20 | Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bug | Rémi Verschelde | |
Fix a rendering bug with screen_texture | |||
2018-02-19 | Fix a rendering bug with screen_texture | Bojidar Marinov | |
2018-02-18 | [X11] Improving error detection in move_to_trash | Iskustvo | |
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa | |
2018-02-15 | Create and return LightmapCapture. | K. S. Ernest (iFire) Lee | |
2018-02-15 | Add dummy audio driver, fix dummy rasterizer | K. S. Ernest (iFire) Lee | |
2018-02-15 | Fixes to OS_Server and DummyRasterizer to match new signatures | Fabio Alessandrelli | |
2018-02-15 | Add dummy Texture handling | Fabio Alessandrelli | |
2018-02-15 | Disable GLES builders and source from server compilation | Fabio Alessandrelli | |
2018-02-15 | Add dummy resterizer driver | Fabio Alessandrelli | |
2018-02-14 | Fix for a possible compile error under OS X | Marcelo Fernandez | |
2018-02-14 | Merge pull request #15710 from AndreaCatania/p1 | Rémi Verschelde | |
Fixed sky reflection rendering when transparent BG | |||
2018-02-14 | Merge pull request #15875 from marcelofg55/wasapi_device_change | Rémi Verschelde | |
Improved WASAPI driver so that it always uses the default audio device | |||
2018-02-14 | Merge pull request #16408 from Calinou/remove-debugging-prints | Rémi Verschelde | |
Remove a few debugging prints | |||
2018-02-07 | using TIME in light shader enables uses_fragment_time | karroffel | |
The GLES3 shader compiler performs certain checks to enable or disable the usage of certain uniform variables (and with that the set-up of UBOs). If the `TIME` variable gets used inside the `vertex` function then the renderer knows that it has to insert that value into the UBO. The same applies to the `fragment` function. The `light` function gets executed inside the fragment shader for every light source that is relevant to the current pixel. If the `TIME` variable gets used in that function then it needs to be present in the fragment-UBO. The check for this was missing, so if a shader uses `TIME` inside `light` but not inside `fragment` then the uniform will not actually be set up. | |||
2018-02-05 | Remove a few debugging prints | Hugo Locurcio | |
2018-02-04 | fix buffer write performance on Windows and Unix | Marcin Zawiejski | |
2018-02-02 | Add a proper error when safe save fails. | Juan Linietsky | |
2018-01-30 | Display set_nodelay to GDScript | Marlon Henry Schweigert | |
Pass enabled arg Rename set_nodelay to set_no_delay Add description to the method Change description | |||
2018-01-19 | Improved WASAPI driver so that it always uses the default audio device | Marcelo Fernandez | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | Convert special case RGB10_A2 to RGBA8 when obtaining texture data | binbitten | |
2018-01-15 | Fix copy shader in GLSL ES 3.0 | Leon Krause | |
2018-01-15 | Fix Particles2D in WebGL 2.0 | Leon Krause | |
2018-01-14 | Fixed sky reflection rendering when transparent BG | AndreaCatania | |
2018-01-13 | Merge pull request #15636 from mrcdk/fix_canvas_light | Rémi Verschelde | |
Set correct types on a couple variables inside light_compute in canvas.glsl | |||
2018-01-13 | Merge pull request #15633 from binbitten/fix-mat2-align | Rémi Verschelde | |
Fix mat2 alignment | |||
2018-01-12 | Fix mat2 alignment | binbitten | |
2018-01-12 | Set correct types on a couple variables inside the canvas.glsl | MrCdK | |
2018-01-12 | Attempt renaming multiple times on safe file save, and make the behavior ↵ | Juan Linietsky | |
optional. Fixes #14339. | |||
2018-01-12 | Fix mat2 alignment | Juan Linietsky | |
2018-01-12 | Fix uniform alignment, closes #14962 | Juan Linietsky | |
2018-01-12 | Instance dependency for particles was not being get rid of. Again fixes #15591 | Juan Linietsky | |
2018-01-11 | Properly fix blend equations for both transparent and non transparent ↵ | Juan Linietsky | |
framebuffers. Closes #15047 | |||
2018-01-11 | Fixed graphic artifact caused by anisotropic filter | AndreaCatania | |
2018-01-10 | Merge pull request #15555 from BastiaanOlij/clamp_blends | Rémi Verschelde | |
Clamp blend to fix screen space reflections | |||
2018-01-10 | Clamp blend to fix screen space reflections | Bastiaan Olij | |
2018-01-10 | Merge pull request #15553 from AlmightyScientist/issue-15453 | Rémi Verschelde | |
Shader Language: Fixes EXTRA_MATRIX undefined. | |||
2018-01-10 | Shader Language: Fixes EXTRA_MATRIX undefined. | AlmightyScientist | |
Fixes #15453. | |||
2018-01-10 | Fix stretch aspect keep mode | volzhs | |
Fix #15407 Fix #15514 | |||
2018-01-09 | Fix shader compile error on Android | volzhs | |
**ERROR**: EffectBlurShaderGLES3: Fragment Program Compilation Failed: 23:191: S0001: Type mismatch, cannot convert from 'int' to 'float' At: drivers/gles3/shader_gles3.cpp:168:_display_error_with_code() - EffectBlurShaderGLES3: Fragment Program Compilation Failed: | |||
2018-01-08 | removed unused project setting rendering/quality/depth_prepass/disable | Jerome67000 | |
2018-01-08 | Fix use of execvp, earlier fix was short sighted and only worked | sambler | |
when godot could be found in PATH. The correct fix is to use sysctl to get the path to the current executable this also fixes the ability to call external commands. | |||
2018-01-06 | properly blend interior and exterior ambient in reflection probes, fixes #14695 | Juan Linietsky | |
2018-01-06 | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky | |
2018-01-06 | Use better initialization value for normalmap, fixes #14720 | Juan Linietsky | |
2018-01-06 | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky | |
2018-01-06 | Improve detection of variable writing in shader, fixes #15177 | Juan Linietsky | |