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AgeCommit message (Expand)Author
2019-08-20Merge pull request #31419 from NeoSpark314/fix_oculusquest_panoramaRémi Verschelde
2019-08-19Merge pull request #31473 from Chaosus/shader_bugRémi Verschelde
2019-08-19Fix ternary operator shader compiler expressionYuri Roubinski
2019-08-18check if skeleton texture is already allocated before reallocatingclayjohn
2019-08-17changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this...Holger Dammertz
2019-08-17Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'Rémi Verschelde
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
2019-08-16Merge pull request #31309 from raphael10241024/fix_dofRémi Verschelde
2019-08-14Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...Rémi Verschelde
2019-08-13Implemented do/while loops for shadersYuri Roubinski
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-08-12DOF can effect transparent objects now, close #28240RaphaelHunter
2019-08-12Merge pull request #31270 from nekomatata/fix-vertex-color-init-gles3Rémi Verschelde
2019-08-12Merge pull request #31271 from raphael10241024/gles2_shaderRémi Verschelde
2019-08-11Fixed vertex color initialization with default value in gles3PouleyKetchoupp
2019-08-10check for unsigned_short support for gles2 depth buffer allocationclayjohn
2019-08-10fix gles2 canvas shader uniform error,close #31201RaphaelHunter
2019-08-08Merge pull request #30714 from Calinou/invert-default-fog-heightRémi Verschelde
2019-08-07Invert and adjust the default fog height valuesHugo Locurcio
2019-08-07Merge pull request #31099 from Chaosus/shader_local_constRémi Verschelde
2019-08-07Merge pull request #31077 from qarmin/coverity_bugsRémi Verschelde
2019-08-07Merge pull request #30468 from SaracenOne/expose_audio_captureRémi Verschelde
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-08-05Merge pull request #30987 from clayjohn/GLES2-light-negativeRémi Verschelde
2019-08-05Implemented local shader constantsYuri Roubinski
2019-08-05Merge pull request #31053 from aaronfranke/vector2i-cleanupRémi Verschelde
2019-08-03Fix GLES2 renderingYuri Roubinski
2019-08-03Some Vector2i usage cleanupAaron Franke
2019-07-31Expose several GLES3 built-ins to GLES2 Chaosus
2019-07-30allow omnilights and spotlights to use negative in GLES2clayjohn
2019-07-31Merge pull request #30977 from clayjohn/GLES3-screen-uvRémi Verschelde
2019-07-30properly pass SCREEN_PIEXEL_SIZE to canvas light shaderclayjohn
2019-07-30Merge pull request #30911 from hadrien-psydk/optimize_dir_access_unix_get_nex...Rémi Verschelde
2019-07-29Merge pull request #30895 from clayjohn/gles2-shader-funcsRémi Verschelde
2019-07-29added round function to gles2clayjohn
2019-07-29Merge pull request #30898 from clayjohn/max-lights-reflectionsRémi Verschelde
2019-07-29Optimize DirAccessUnix::get_next() for some file systemsHadrien
2019-07-28add project setting for max lights and reflections in gles3clayjohn
2019-07-28update algorithm about paking float to vec4 to fix shadow shift and change rg...RaphaelHunter
2019-07-23Merge pull request #30764 from clayjohn/contact-shadowRémi Verschelde
2019-07-22fix contact shadows appearing when shading casting is offclayjohn
2019-07-22Merge pull request #30732 from Calinou/default-disable-high-quality-vctRémi Verschelde
2019-07-22Merge pull request #30745 from clayjohn/gles2-shadow-transparencyRémi Verschelde
2019-07-21fix gles2 shadow transparency bugclayjohn
2019-07-21Disable high-quality voxel cone tracing by defaultHugo Locurcio
2019-07-21Revert "Optimize DirAccessUnix::get_next() for some file systems"Geequlim
2019-07-20Merge pull request #30576 from qarmin/lgtm_coverageRémi Verschelde
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-17Optimize DirAccessUnix::get_next() for some file systemsHadrien
2019-07-17Merge pull request #30570 from SonerSound/gles2_inconsistent_fixRémi Verschelde