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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-01-30
[X11] Add support for dead keys without active IME. Fix IME focus and cleanup.
bruvzg
2023-01-29
Merge pull request #72291 from clayjohn/GL-item-cap
Rémi Verschelde
2023-01-28
Remove cap on number of items drawn in frame in 2D gl_compatibility render
clayjohn
2023-01-27
Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-27
Merge pull request #72168 from RandomShaper/sensible_lock_return
Rémi Verschelde
2023-01-27
Booleanize various sync primitives' wait & locking methods
Pedro J. Estébanez
2023-01-26
Merge pull request #71581 from clayjohn/dependency-changed
Rémi Verschelde
2023-01-26
Merge pull request #72138 from clayjohn/GL-globals
Rémi Verschelde
2023-01-26
Properly append global uniform buffer name in gl_compatibility shaders
clayjohn
2023-01-26
Fix LCD font AA on OpenGL renderer.
bruvzg
2023-01-26
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Rémi Verschelde
2023-01-25
Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-24
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
Rémi Verschelde
2023-01-24
Fix some SpotLight3D issues (clustering artifacts, light leak)
Hendrik Brucker
2023-01-23
Add a few more checks to ensure that unsupported image formats are not used i...
clayjohn
2023-01-23
Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
Rémi Verschelde
2023-01-23
Merge pull request #70429 from BastiaanOlij/check_more_vulkan_extensions
Rémi Verschelde
2023-01-24
fix ReflectionProbe rendering extents for (10,10,10)
jainl28patel
2023-01-23
[Linux/BSD] Include headers for dynamically loaded libraries to simplify buil...
bruvzg
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-22
[iOS] Restore OpenGLES3 renderer support.
bruvzg
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-21
Merge pull request #71220 from reduz/prevent-opening-windows-console-files
Rémi Verschelde
2023-01-21
Merge pull request #71776 from clayjohn/PointLight2D-indices
Rémi Verschelde
2023-01-20
Stop incrementing light_count once max number of lights are reached in 2D can...
clayjohn
2023-01-21
Merge pull request #71772 from clayjohn/GLES3-li
Rémi Verschelde
2023-01-20
Assign light indices after sorting in OpenGL renderer
clayjohn
2023-01-20
Sort decals and lights based on camera origin
clayjohn
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
Merge pull request #71514 from akien-mga/os-unset_environment
Rémi Verschelde
2023-01-17
Flag dirty dependencies when GeometryInstance dependencies change in renderer
clayjohn
2023-01-17
Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable tex...
clayjohn
2023-01-17
GLES3: Fix canvas shader use of undefined draw_data
Rémi Verschelde
2023-01-17
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
Rémi Verschelde
2023-01-16
Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks
Rémi Verschelde
2023-01-16
OS: Add `unset_environment`, better validate input
Rémi Verschelde
2023-01-15
Enabling additional vulkan extension and adding further checks
Bastiaan Olij
2023-01-14
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Rémi Verschelde
2023-01-14
fix normal map not flipping in sprite2D
jainl28patel
2023-01-13
Clear material arrays to prevent freeing of invalid texture RID
Yuri Rubinsky
2023-01-13
Improving communication of scaling settings to renderer implementation
Bastiaan Olij
2023-01-12
Merge pull request #71248 from rsjtdrjgfuzkfg/opengl-texture-format
Rémi Verschelde
2023-01-12
Merge pull request #70714 from Calinou/doc-os-stdin
Rémi Verschelde
2023-01-11
OpenGL: Support FORMAT_{ETC2,DXT5}_RA_AS_RG
rsjtdrjgfuzkfg
2023-01-11
Improve documentation for `OS.read_string_from_stdin()`
Hugo Locurcio
2023-01-11
Prevent opening Windows console files
Juan Linietsky
2023-01-09
Make inclusion of Godot version in shader hash universal
Pedro J. Estébanez
2023-01-06
Properly map shader language texture hints to sampler hints in GLES3 renderer
clayjohn
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-03
Ignore depth draw optimization when using depth draw alpha prepass
clayjohn
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