index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
Age
Commit message (
Expand
)
Author
2019-01-14
GLES2: Make Nvidia flicker workaround opt-in
Rémi Verschelde
2019-01-14
Was not properly re-setting light uniforms, fixes #24976
Juan Linietsky
2019-01-14
Do not use the workaround for desktop nvidia on mobile and html5.
Juan Linietsky
2019-01-11
GLES2: Clarify why we exclude debug code on iOS
Rémi Verschelde
2019-01-10
Consistency in resource format saver/loader de-registration
Rémi Verschelde
2019-01-07
Merge pull request #24301 from marcelofg55/default_device_pulseaudio
Rémi Verschelde
2019-01-07
Fix background color rendering on GLES2 (linear should not be used)
Juan Linietsky
2019-01-06
Change blend equation for canvasitems
Daeil Kim
2019-01-04
Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target
Rémi Verschelde
2019-01-04
Merge pull request #24539 from BastiaanOlij/override_gl_position
Rémi Verschelde
2019-01-04
Merge pull request #24575 from nekomatata/android-curve-texture
Rémi Verschelde
2019-01-02
Fix negative size rectangle drawing
Marcin Zawiejski
2019-01-01
Merge pull request #24687 from DavidSichma/draw-rect-rot
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-12-31
fix draw_rect rotation
David Sichma
2018-12-30
Fixed CurveTexture with GLES3 on Android
PouleyKetchoupp
2018-12-30
Merge pull request #24661 from humblers/fix-unshaded-gles2
Rémi Verschelde
2018-12-30
Merge pull request #24653 from avril-gh/fixes-syntax-error-in-scene-glsl
Rémi Verschelde
2018-12-30
Change unshaded logic to match with GLES3
Daeil Kim
2018-12-29
fixes glsl syntax error
Avril
2018-12-29
Override GL_position
Bastiaan Olij
2018-12-29
Fix texture type not being initialised
Bastiaan Olij
2018-12-27
-Implented 2D Mesh support for GLES2
Juan Linietsky
2018-12-23
Fix wrong default target for sampler2DArray
Shinryuuji
2018-12-21
Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl...
PouleyKetchoupp
2018-12-21
GLES2: Define 'lowp' for OpenGL 2.1
Rémi Verschelde
2018-12-21
Reverse RGBA shadow test on GLES2
Juan Linietsky
2018-12-21
Further GLES2 fixes
Juan Linietsky
2018-12-21
Fixes to framebuffer formats for GLES2, closes #24518
Juan Linietsky
2018-12-20
Remove usage of VAO, which does not work in GLES2
Juan Linietsky
2018-12-20
Merge pull request #24499 from akien-mga/android-thirdparty
Rémi Verschelde
2018-12-20
Support lights and shadows in GLES2, fixes #21853
Juan Linietsky
2018-12-20
Android: Better identify thirdparty C/C++ code
Rémi Verschelde
2018-12-20
Merge pull request #24485 from volzhs/system-time-ms
Rémi Verschelde
2018-12-20
Added OS.get_system_time_msecs()
volzhs
2018-12-20
Style: Fix formatting in GLES2 shaders
Rémi Verschelde
2018-12-20
fix gles2 spotlight problem
Gitea
2018-12-19
Properly support light shaders in GLES2, fixes #21651
Juan Linietsky
2018-12-18
Change how rects are drawn (and also will help batching eventually), to worka...
Juan Linietsky
2018-12-18
Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #2...
Juan Linietsky
2018-12-18
Actually respect the low quality cubemap filter on mobile, should fix crashes...
Juan Linietsky
2018-12-16
Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation
Rémi Verschelde
2018-12-16
Merge pull request #24382 from BastiaanOlij/fix_highp_lens_gles2
Rémi Verschelde
2018-12-16
Merge pull request #19501 from Zylann/custom_loaders
Rémi Verschelde
2018-12-16
Fix highp issue in lens shader on gles2
Bastiaan Olij
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-12-14
Request mic access only when is needed
volzhs
2018-12-13
fixed uv missing in vertex shader of canvas.
QbieShay
[next]