index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tree
commit
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path:
root
/
drivers
/
xaudio2
Age
Commit message (
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Author
2019-04-06
Use mix rate and output latency constants in audio drivers
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-04-29
Fix compilation for UWP
George Marques
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-17
Fix memory management of XAudio2 driver
George Marques
2016-10-17
Isolate XAudio2 driver
George Marques