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path: root/drivers/xaudio2
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2017-01-16Adapt platforms to AudioServer refactoringRémi Verschelde
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-10-17Fix memory management of XAudio2 driverGeorge Marques
2016-10-17Isolate XAudio2 driverGeorge Marques
Now it's possible to compile for Windows platform if wanted. It's supported only for Windows 8 or later, so it's not enabled by default.