Age | Commit message (Collapse) | Author |
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Also, optimized shader compilation to happen on threads.
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
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This was causing false alarms to be randomly reported on Windows for files that didn't exist.
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Apparently MSVC is happy with ENOENT without it, but MinGW seems to
require it.
Follow-up to #31499.
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EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist
EditorPlugin::get_config: removed (not used)
Fixes #31444
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The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).
There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.
Part of #31244.
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Condensed some if and ERR statements. Added dots to end of error messages
Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
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Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0.
JS can now build with `werror=yes warnings=extra`.
MinGW64 still has a few warnings to resolve with `warnings=extra`,
and only one with `warnings=all`.
Part of #29033 and #29801.
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This makes exporting from Windows to Linux work again.
This closes #29416.
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It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
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Fix File switching between reading and writing, opened with READ_WRITE on Windows
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To allows use read and write anytime and in any order
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Matches how other application like to display the drive letters
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Also drop some unused files.
Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`
Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
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It appears that MSVC and Mingw disagree about what conversions are legal
here. We just use the 'wide' version of the call and use our native
CharType instead of TCHAR.
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Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
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Fixes #24869 stuttering on Windows by reusing long running threadpool threads instead of creating a new thread on each call to Thread::start.
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Happy new year to the wonderful Godot community!
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Fixes #22684.
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Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
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Now PacketPeerUDP.get_available_packet_count() return -1 if the socket
is in error state.
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
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added get_creation_time function for gdscript
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Allow body-up-to-EOF HTTP responses
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Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state.
Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers.
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Various coverity scan fixes, WS FreeBSD fixes
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Fix FreeBSD websocket compilation error
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@reduz pushed the old 44989bc95754b40f4c00f10db43ed91f64a3e475 commit
today which he had forgotten in his local clone, and apparently it does
not compile. Also fixed style.
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Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem.
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Windows APIs don't really provide a way to change a filename case. This
implements a little juggling to make this work. We first create a
guaranteed unique temporary file, we then replace the original file with
the temporary file and we finally rename it to the desired filename
case.
(cherry picked from commit d69d58deeaa523c6c38958b3956423ae8f814909)
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