index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
windows
/
file_access_windows.cpp
Age
Commit message (
Expand
)
Author
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-10
Handle missing file properly when checking for case mismatch
PouleyKetchoupp
2019-08-21
FileAccessWindows: Add errno include for MinGW
Rémi Verschelde
2019-08-21
Support for file not found in ConfigFile::Load and handle a few specific cases
PouleyKetchoupp
2019-08-17
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
Rémi Verschelde
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-06-15
Fix compilation warnings in JS and Windows builds
Rémi Verschelde
2019-06-03
Fix errors when attempting to set UNIX permissions when unavailable
Hugo Locurcio
2019-04-07
Add FileAccess::set_unix_permissions for Unix platforms
Juan Linietsky
2019-04-05
Fix File opened with READ_WRITE on Windows
Chaosus
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-10
Revert "added get_creation_time function for gdscript"
Juan Linietsky
2018-08-10
Merge pull request #18914 from notwarp/master
Juan Linietsky
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-05-16
added get_creation_time function for gdscript
Daniele Giuliani
2018-05-03
Fix delay in rename_error windows save loop, should be 100msec, not 1sec
Robin Hübner
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-04-18
Fix case mismatch check on Windows
Rémi Verschelde
2018-04-18
Test and warn of case mismatch on Windows
Juan Linietsky
2018-04-03
Trigger IO error only after exhausting attempts
Tom Dobbelaere
2018-03-13
Added File.get_path and File.get_path_absolute functions
Marcelo Fernandez
2018-02-04
fix buffer write performance on Windows and Unix
Marcin Zawiejski
2018-02-02
Add a proper error when safe save fails.
Juan Linietsky
2018-01-12
Attempt renaming multiple times on safe file save, and make the behavior opti...
Juan Linietsky
2018-01-05
Fixed problem with missing uninitialized last byte on waveform trip, closes #...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-08
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-08
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-03
Rename remaining WinRT references to UWP
George Marques
2016-11-03
Rename WINRT_ENABLED to UWP_ENABLED
George Marques
2016-09-03
Fix drivers coding for WinRT
George Marques
2016-06-13
-Add visible IO errors when closing a file fails due to it being locked (most...
Juan Linietsky
2016-01-10
-Added a new mode, WRITE_READ to File, to recover compatibility with old proj...
Juan Linietsky
[next]