summaryrefslogtreecommitdiff
path: root/drivers/windows/dir_access_windows.cpp
AgeCommit message (Collapse)Author
2017-10-13Fixed issue #12019, which prevented the creation of new folders on Windows ↵Falk Moser
platform
2017-09-25Extract logging logicRuslan Mustakov
Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors.
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-01-14Fixed dir access return value, changed it to Error like all other funcsJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-11-03Rename WINRT_ENABLED to UWP_ENABLEDGeorge Marques
2016-09-03Fix drivers coding for WinRTGeorge Marques
- Add a proper function to retrieve IP addresses. - Solve issues with Windows FileAccess and DirAccess to use the same code for WinRT. - Add patches to the GLES2 rasterizer to workaround ANGLE issues.
2016-06-30Fix some bugs in diraccess, closes #5288Juan Linietsky
2016-06-18Fix make_dir for long paths on WindowsGeorge Marques
2016-06-18-made get_space_left() return values more homogenous, also for script, ↵Juan Linietsky
converted to mb, closes #4617
2016-06-18Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky
2016-06-06Somewhat fixed Directory::get_space_left() return values.J08nY
2016-03-01Added relative paths for DirAccess::remove()Zher Huei Lee
Follows similar behaviour to DirAccess::rename()
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-05-09-Corrected DirAccessWindows functions, fixes #1872, properly fixes #791.Juan Linietsky
2015-05-04Merge remote-tracking branch 'origin/master'Juan Linietsky
Conflicts: drivers/windows/dir_access_windows.cpp
2015-05-04small unicode fixesJuan Linietsky
2015-04-18-fix local and global usage for DirAccess, fixes #791Juan Linietsky
please test anyway..
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-22Merge pull request #1512 from the-mech/masterJuan Linietsky
[Fix] make_dir_recursive on Windows
2015-03-21New option to show/hide hidden filesrollenrolm
2015-03-14[Fix] make_dir_recursive on WindowsRoman Nekrassow
function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
2014-12-15Small batch of fixesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
2014-10-14FixesJuan Linietsky
-=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date)
2014-09-19Fix file_existssanikoyes
2014-09-17Merge pull request #574 from marynate/PR-fix-change-dirJuan Linietsky
Fixed DirAccessWindows::change_dir not working properly;
2014-09-153D Physics Rework, Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-07-06Fixed DirAccessWindows::change_dir not working properly; Minor code ↵marynate
formating clean up
2014-05-25Add DirAccess:dir_exist apimarynate
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky