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path: root/drivers/webp/dsp
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2016-10-15webp: Make it a module and unbundle libwebp thirdparty filesRémi Verschelde
Note that there are two Godot-specific changes made to libwebp for the javascript/HTML5 platform. They are documented in the README.md.
2016-07-08Modified webp source codes for godotvolzhs
2016-07-08Update webp driver to 0.5.1 (upstream)volzhs
2015-12-07-Webp include paths are broken, hacked them to work, fixes #2995Juan Linietsky
2015-12-04-Missing files in new webp versionJuan Linietsky
2015-12-04-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵Juan Linietsky
process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-09-16Fix android build scriptmasoud bh
some fixes for android build script. remove armv6,x86 options and add "android_arch" option for select compiler architecture (armv7,armv6,x86)(default armv7). add architecture suffix for output files and you can compile for several architecture simultaneously. example: libgodot.android.opt.debug.armv7.so libgodot.android.opt.debug.armv7.neon.so libgodot.android.opt.debug.armv6.so libgodot.android.opt.debug.x86.so now we can enable/disable neon on armv7 with "android_neon" option (default enable). add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86 (default x86-4.8). change inputs model for "ndk_platform" option (default android-15). fix armv7 ccflags. with this patch, must put libgodot_android.so file in specific architecture folder: armv7 (default): <android-java>/libs/armeabi-v7a/ armv6: <android-java>/libs/armeabi/ x86: <android-java>/libs/x86/
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-09-14fix include paths in webpMarqin
2014-02-10Reverted to older version of WebP, newer one crashed on Android.Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky