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path: root/drivers/vulkan
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2022-11-08Remove duplicate project settings definitionskobewi
2022-11-05RenderingDevice: Fix usage of index offsetPatrick Dawson
2022-11-03Merge pull request #68102 from BastiaanOlij/fix_render_issues_xrRémi Verschelde
Fix several render issues found while debugging XR
2022-11-02Style: Misc docs and comment style and language fixesRémi Verschelde
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-01Fix several render issues found while debugging XRBastiaan Olij
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
Unify usage of GLOBAL/EDITOR_GET
2022-10-31Merge pull request #67729 from Riteo/workaround-extension-feature-bugRémi Verschelde
Check for a Vulkan extension before checking its features
2022-10-27Merge pull request #64710 from MinusKube/window-size-crashClay John
Prevent windows from having a size greater than device limit
2022-10-24Merge pull request #67541 from RandomShaper/refactor_subgroup_adsClay John
Let the RD driver itself expose subgroup caps
2022-10-22Check for a Vulkan extension before checking its featuresRiteo
For some reason AFAICT mesa reports a feature as enabled even when its extension isn't supported. The Vulkan specification says nothing aboutd this so this is technically more of a workaround, but it works.
2022-10-20Let the RD driver itself expose subgroup capsPedro J. Estébanez
2022-10-19Use opaque composition if transparency is disabledRiteo
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-11Merge pull request #67227 from BastiaanOlij/vkCreateRenderPass2KHR_fallbackClay John
Added fallback to vkCreateRenderPass
2022-10-12Added fallback to vkCreateRenderPass if ↵Bastiaan Olij
VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME isn't supported
2022-10-11Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-esRémi Verschelde
Rename remaining "*_enable" to "*_enabled"
2022-10-11Merge pull request #67000 from RandomShaper/split_render_furtherRémi Verschelde
Polish rendering driver refactor further
2022-10-10SCons: Re-enable treating `#warning` as error with `werror`Rémi Verschelde
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-10-06Polish rendering driver refactor furtherPedro J. Estébanez
Mainly: - Make `max_descriptors_per_pool` project setting Vulkan-specific. - Use a common, render driver agnostic magic FourCC for shader binary data. - Downgrade spirv_reflect to Vulkan-only dependency. - Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations.
2022-10-06[Windows] Fix LLVM MinGW build.bruvzg
2022-10-04Vulkan: Initialize VK_EXT_debug_utils only for dev build or verbose modeRémi Verschelde
End users would get spammed with messages of varying verbosity due to the mess that thirdparty layers/extensions and drivers seem to leave in their wake, making the Windows registry a bottomless pit of broken layer JSON. I'm all for helping end users clean up mess in their registry / system paths for Vulkan ICDs, layers and extensions, but the way this is done by VK_EXT_debug_utils is just horrible - and the way for them to fix it (manual edit of system files) is also not a good thing to recommend. Closes countless issues where users think Godot is broken because it reports weird errors.
2022-09-30Fix typos with codespellRémi Verschelde
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though).
2022-09-28Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable usedRémi Verschelde
2022-09-21Rename remaining "*_enable" to "*_enabled"Micky
Material.`proximity_fade_enable` -> `proximity_fade_enabled` Material.`set_proximity_fade` -> `set_proximity_fade_enabled` (Material.`is_proximity_fade_enabled` is unchanged) Area3D.`reverb_bus_enable` -> `reverb_bus_enabled` (`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged) RDPipelineRasterizationState: `depth_bias_enable` -> `depth_bias_enabled` `set_depth_bias_enable` -> `set_depth_bias_enabled` `get_depth_bias_enable` -> `get_depth_bias_enabled` Bonus: Area3D.`set_reverb_bus` -> `set_reverb_bus_name` Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-19Split rendering driver project setting into renderer_name and ↵clayjohn
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-07Fix crash when executing `SubViewport.set_size_2d_override_stretch`Haoyu Qiu
2022-09-04Prevent windows from having a size greater than device limitMinusKube
2022-09-03Re-enable per-pixel transparency support on Linux, macOS, and Windows (for ↵bruvzg
Vulkan and OpenGL rendering drivers).
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-30Merge pull request #64883 from RandomShaper/vk_swapchain_sizingRémi Verschelde
Let platforms override the sizing of Vulkan swapchain and window
2022-08-25Let platforms override the sizing of Vulkan swapchain and windowPedro J. Estébanez
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ↵clayjohn
now be constructed from an index buffer alone
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-09Apply correct formatting to comments in the Vulkan driverPedro J. Estébanez
2022-08-09For dev builds, keep track of resource names in the Vulkan driverBastiaan Olij
2022-08-06Merge pull request #62787 from RandomShaper/vk_object_nameRémi Verschelde
Set default resource names under pure debug in Vulkan RD
2022-08-05Add a Framebuffer cacheJuan Linietsky
Adds a FramebufferCache singletion that operates the same way as UniformSetCache. Allows creating framebuffers on the fly (and keep them cached if re-requested) such as: ```C++ RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2); ```
2022-08-04Improve error message when the requested V-Sync mode cannot be usedHugo Locurcio
2022-07-28Merge pull request #63571 from RandomShaper/conservative_validate_vrsRémi Verschelde
2022-07-28Improve handling of the format of the VRS imagePedro J. Estébanez
- Validate format conservatively. (This is to have VRS images created regardless whether VRS attachments are supported, which avoids errors in places where the code assumes such images were created on low-spec GPUs.) - Create a non-layered default VRS image, which is what Vulkan (and D3D12, by the way) expect.
2022-07-27Remove unintended string copiesPedro J. Estébanez
2022-07-27Merge pull request #63296 from RandomShaper/fix_vk_singleviewRémi Verschelde
2022-07-27Fill view and correlation masks correctly for single view in Vulkan RDPedro J. Estébanez
2022-07-27Merge pull request #63314 from RandomShaper/validate_vrs_formatRémi Verschelde
2022-07-26Merge pull request #63323 from RandomShaper/const_ref_capabilitiesRémi Verschelde
Avoid copies of structures when returning Vulkan capabilities
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-22Avoid copies of structures when returning Vulkan capabilitiesPedro J. Estébanez
2022-07-22Validate texture format for VRS attachmentPedro J. Estébanez