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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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vulkan
Age
Commit message (
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Author
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-08
Remove debugging prints in the Linux DisplayServer
Hugo Locurcio
2021-05-06
Cleanup vulkan capabilities check and add multiview check
Bastiaan Olij
2021-05-03
Tweak warning messages related to leaked RIDs
Hugo Locurcio
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-12
Validation layers on Android
Szymon Majewski
2021-04-05
Merge pull request #47640 from BastiaanOlij/fix_vulkan_format
Rémi Verschelde
2021-04-05
Chose format from supported ones that we support
Bastiaan Olij
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-01
Removed debug code
Szymon Majewski
2021-03-31
Merge pull request #47283 from Panquesito7/fix_lgtm_alerts
Rémi Verschelde
2021-03-31
fix: 3 LGTM alerts/warnings
David Leal
2021-03-31
Merge pull request #47250 from BastiaanOlij/check_vulkan_version
Rémi Verschelde
2021-03-30
WIP: Add support for VK_EXT_debug_report in Vulkan
Szymon Majewski
2021-03-26
Obtain supported Vulkan API
Bastiaan Olij
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-07
Fix memory leak in VulkanContext
Rafał Mikrut
2021-02-05
Fixes to get Godot running again on Intel IGP
reduz
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-02-02
Always init `DEBUG_UTILS_MESSENGER_CREATE_INFO` structure if `DEBUG_UTILS` fu...
bruvzg
2021-01-26
Merge pull request #45476 from qarmin/add_temp_variable
Rémi Verschelde
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-26
Add temporary variable to not use freed memory
Rafał Mikrut
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-24
Shadow map rendering optimization
reduz
2021-01-19
Added GPU based cluster builder
reduz
2021-01-08
spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021)
Rémi Verschelde
2021-01-05
Threaded optimizations to cull and render
reduz
2021-01-04
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
Rémi Verschelde
2021-01-03
SSAO cleanup and fixes
clayjohn
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-19
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rémi Verschelde
2020-12-19
Fix error spam on wrong attachment
reduz
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-18
Turn off robust buffer access by default.
reduz
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-28
Better error handling of vkEnumerateInstanceExtensionProperties
Hanif Bin Ariffin
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-18
allow vulkan validation layers in release builds if explicity asked for
Jordan Schidlowsky
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-14
Fixes crash if Vulkan presentation surface is not available.
bruvzg
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
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