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Godot with FMOD integration
RayHammer
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vulkan
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Author
2020-03-04
Vulkan: Use Godot print macros matching MessageSeverity flag
Rémi Verschelde
2020-03-04
Merge pull request #36733 from qarmin/static_analyzer_fixes
Rémi Verschelde
2020-03-04
Merge pull request #36385 from kuruk-mm/some_static_asserts
Rémi Verschelde
2020-03-04
Merge pull request #36585 from disks86/master
Rémi Verschelde
2020-03-04
Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert
Mateo Dev .59
2020-03-02
Fixes bugs found by Sonarcloud and Coverity
qarmin
2020-02-29
Adds null check of pMessageIdName
Haoyu Qiu
2020-02-28
Enhanced physical device selection to use device type and available memory in...
Christopher Joseph Dean Schaefer
2020-02-27
Merge pull request #36186 from Calinou/remove-vulkan-debugging-prints
Rémi Verschelde
2020-02-22
Merge pull request #36454 from akien-mga/vulkan-workaround-32-bit-lib-error
Rémi Verschelde
2020-02-22
Correct condition wrongly converted to ERR_FAIL_COND_MSG
Juan Linietsky
2020-02-22
Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs
Rémi Verschelde
2020-02-21
Add iphone to vulkan drivers SCsub
Sam Green
2020-02-19
rendering_vulkan: VertexDescriptionKey equal comparator was checking only the...
Mateo Dev .59
2020-02-18
Merge pull request #36320 from madmiraal/fix-c4996-warning-vulkan_context
Rémi Verschelde
2020-02-18
Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp.
Marcel Admiraal
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-14
Vulkan-Loader: Mark secure_getenv as available on Linux
Rémi Verschelde
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-13
Remove Vulkan debugging prints
Hugo Locurcio
2020-02-13
Fixes some memory leaks
Haoyu Qiu
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
Update Vulkan loader to 1.1.127
bruvzg
2020-02-11
Several fixes to GIProbes
Juan Linietsky
2020-02-11
Use a different strategy to get textures from GPU (via buffers), for more com...
Juan Linietsky
2020-02-11
Improve HiDPI handling, fix incorrect window viewport clipping.
bruvzg
2020-02-11
Dynamic object support for GI Probes (a bit buggy still)
Juan Linietsky
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
Better GIProbe quality settings.
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Untested support for compute shaders
Juan Linietsky
2020-02-11
Visual GPU profiler and related profiling support in Vulkan.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Yay very basic 3D (only white) finally shows.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
SCons: Streamline Vulkan buildsystem + fixups
Rémi Verschelde
2020-02-11
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS...
Juan Linietsky
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
Modified light rendering to make it more compatible.
Juan Linietsky
2020-02-11
Normalmapping and Specularmapping working in 2D engine
Juan Linietsky
2020-02-11
Added ability to retrieve back textures stored on GPU
Juan Linietsky
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