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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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vulkan
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Author
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS...
Juan Linietsky
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
Modified light rendering to make it more compatible.
Juan Linietsky
2020-02-11
Normalmapping and Specularmapping working in 2D engine
Juan Linietsky
2020-02-11
Added ability to retrieve back textures stored on GPU
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
Basic 2D engine is more or less working, needs more work for editor to be usa...
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Changed my mind on Vulkan image API, images should now include mipmaps
Juan Linietsky
2020-02-11
Modify RenderingDevice to use RIDs, now that they are O(1)
Juan Linietsky
2020-02-11
Added support for push constants
Juan Linietsky
2020-02-11
Improved validation of attachments
Juan Linietsky
2020-02-11
Initial work on Vulkan:
Juan Linietsky
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