Age | Commit message (Expand) | Author |
2020-03-04 | Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert | Mateo Dev .59 |
2020-03-02 | Fixes bugs found by Sonarcloud and Coverity | qarmin |
2020-02-29 | Adds null check of pMessageIdName | Haoyu Qiu |
2020-02-28 | Enhanced physical device selection to use device type and available memory in... | Christopher Joseph Dean Schaefer |
2020-02-27 | Merge pull request #36186 from Calinou/remove-vulkan-debugging-prints | Rémi Verschelde |
2020-02-22 | Merge pull request #36454 from akien-mga/vulkan-workaround-32-bit-lib-error | Rémi Verschelde |
2020-02-22 | Correct condition wrongly converted to ERR_FAIL_COND_MSG | Juan Linietsky |
2020-02-22 | Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs | Rémi Verschelde |
2020-02-21 | Add iphone to vulkan drivers SCsub | Sam Green |
2020-02-19 | rendering_vulkan: VertexDescriptionKey equal comparator was checking only the... | Mateo Dev .59 |
2020-02-18 | Merge pull request #36320 from madmiraal/fix-c4996-warning-vulkan_context | Rémi Verschelde |
2020-02-18 | Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp. | Marcel Admiraal |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-14 | Vulkan-Loader: Mark secure_getenv as available on Linux | Rémi Verschelde |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde |
2020-02-13 | Remove Vulkan debugging prints | Hugo Locurcio |
2020-02-13 | Fixes some memory leaks | Haoyu Qiu |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky |
2020-02-11 | Update Vulkan loader to 1.1.127 | bruvzg |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky |
2020-02-11 | Use a different strategy to get textures from GPU (via buffers), for more com... | Juan Linietsky |
2020-02-11 | Improve HiDPI handling, fix incorrect window viewport clipping. | bruvzg |
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Better GIProbe quality settings. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Untested support for compute shaders | Juan Linietsky |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Yay very basic 3D (only white) finally shows. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | SCons: Streamline Vulkan buildsystem + fixups | Rémi Verschelde |
2020-02-11 | Merge pull request #29993 from bruvzg/vulkan | Rémi Verschelde |
2020-02-11 | Add runtime GLES2 / Vulkan context selection. | bruvzg |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Moved the shader source compilation code outside RenderingDevice and Vulkan | Juan Linietsky |
2020-02-11 | Added a spinlock template as well as a thread work pool class. | Juan Linietsky |
2020-02-11 | Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS... | Juan Linietsky |
2020-02-11 | Custom material support seems complete. | Juan Linietsky |
2020-02-11 | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky |
2020-02-11 | Modified light rendering to make it more compatible. | Juan Linietsky |
2020-02-11 | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky |
2020-02-11 | Added ability to retrieve back textures stored on GPU | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | Basic 2D engine is more or less working, needs more work for editor to be usa... | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |