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Godot with FMOD integration
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Author
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-22
Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
Rémi Verschelde
2022-01-19
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-17
Merge pull request #55020 from bruvzg/vlk_device_surface_check
Rémi Verschelde
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-13
Fix various typos
luz paz
2022-01-05
Add list initialization support for Vector & LocalVector
Haoyu Qiu
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-24
drivers/vulkan: limit pEngineName to only the engine name, without its version
Eric Engestrom
2021-12-23
drivers/vulkan: set the engineVersion to Godot's version
Eric Engestrom
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
Merge pull request #55704 from RandomShaper/fix_little_vk_mistake
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-07
Fix misuse of Vulkan enum value
Pedro J. Estébanez
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-22
[Vulkan] Check each device capabilities before selecting it.
bruvzg
2021-11-11
Make draw/compute lists threadsafe
Brian Semrau
2021-11-06
Added SSIL post processing effect
clayjohn
2021-11-01
Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-10-30
Disallow compute dispatch with zero dimensions.
Brian Semrau
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-20
doctool: Fix differences between headless and Vulkan rendering backends
Rémi Verschelde
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-17
Merge pull request #52464 from raulsntos/fix_buffer_info_uninitialized
Rémi Verschelde
2021-09-17
Fix buffer_info may be used uninitialized
Raul Santos
2021-09-14
Print the Vulkan API version and device used on the same line
Hugo Locurcio
2021-09-12
Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-material
JFonS
2021-09-09
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-21
Remove redundant assignments.
Anilforextra
2021-08-17
Fixes to mobile renderer
reduz
2021-08-17
Vulkan: Fix CanvasItem::use_parent_material
TechnoPorg
2021-08-17
Fix init code so it works properly on Vulkan 1.1 devices
Bastiaan Olij
2021-08-13
Upgrade Vulkan memory allocator
Pedro J. Estébanez
2021-08-12
Android: Use volk instead of NDK Vulkan headers
Rémi Verschelde
2021-08-12
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-10
Fixes and optimizations to mobile renderer
reduz
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-07-31
Merge pull request #51103 from Calinou/vulkan-detect-intel-title-case
Rémi Verschelde
2021-07-31
Merge pull request #51108 from Calinou/vulkan-print-verbose
Rémi Verschelde
2021-07-31
Use title case instead of uppercase for Vulkan Intel GPU detection
Hugo Locurcio
2021-07-31
Move Vulkan debugging prints to verbose
Hugo Locurcio
2021-07-31
Print the Vulkan device name in release builds too
Hugo Locurcio
2021-07-26
Merge pull request #50847 from reduz/implement-binary-shader-compilation
Rémi Verschelde
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