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Godot with FMOD integration
RayHammer
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Author
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-07
Fix crash when executing `SubViewport.set_size_2d_override_stretch`
Haoyu Qiu
2022-09-03
Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vu...
bruvzg
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
Merge pull request #64883 from RandomShaper/vk_swapchain_sizing
Rémi Verschelde
2022-08-25
Let platforms override the sizing of Vulkan swapchain and window
Pedro J. Estébanez
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-09
Apply correct formatting to comments in the Vulkan driver
Pedro J. Estébanez
2022-08-09
For dev builds, keep track of resource names in the Vulkan driver
Bastiaan Olij
2022-08-06
Merge pull request #62787 from RandomShaper/vk_object_name
Rémi Verschelde
2022-08-05
Add a Framebuffer cache
Juan Linietsky
2022-08-04
Improve error message when the requested V-Sync mode cannot be used
Hugo Locurcio
2022-07-28
Merge pull request #63571 from RandomShaper/conservative_validate_vrs
Rémi Verschelde
2022-07-28
Improve handling of the format of the VRS image
Pedro J. Estébanez
2022-07-27
Remove unintended string copies
Pedro J. Estébanez
2022-07-27
Merge pull request #63296 from RandomShaper/fix_vk_singleview
Rémi Verschelde
2022-07-27
Fill view and correlation masks correctly for single view in Vulkan RD
Pedro J. Estébanez
2022-07-27
Merge pull request #63314 from RandomShaper/validate_vrs_format
Rémi Verschelde
2022-07-26
Merge pull request #63323 from RandomShaper/const_ref_capabilities
Rémi Verschelde
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-22
Avoid copies of structures when returning Vulkan capabilities
Pedro J. Estébanez
2022-07-22
Validate texture format for VRS attachment
Pedro J. Estébanez
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-20
Merge pull request #63237 from RandomShaper/amend_error_msg
Rémi Verschelde
2022-07-20
Improve `linuxbsd` headless building, cleanup build scripts
Riteo
2022-07-20
Improve messages about VRS
Pedro J. Estébanez
2022-07-20
Add missing fields to VkRenderPassCreateInfo2KHR struct
Bastiaan Olij
2022-07-18
Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows
Rémi Verschelde
2022-07-18
Merge pull request #62848 from RandomShaper/shader_writability_improvement
Rémi Verschelde
2022-07-18
Enhance determination of uniform writability in Vulkan RD
Pedro J. Estébanez
2022-07-18
Improve versioning of shader binary data files
Pedro J. Estébanez
2022-07-17
Update comments in vulkan_context.cpp
Aaron Franke
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-15
Fix DirectionalLight2D and PointLight2D shadows not rendering correctly
sakrel
2022-07-06
Set default resource names under pure debug in Vulkan RD
Pedro J. Estébanez
2022-07-02
Vulkan: Make `loader_get_json` "error" a verbose message on Windows
Rémi Verschelde
2022-06-30
Use a more robust method of determining writability of bindings
Pedro J. Estébanez
2022-06-28
Avoid manual memory management of certain arrays in Vulkan RD
Pedro J. Estébanez
2022-06-28
Fix confusion between Vulkan and RD storage buffer usage values
Pedro J. Estébanez
2022-06-28
Stop debug time full barriers preventing layout transitions in Vulkan RD
Pedro J. Estébanez
2022-06-28
Optimize texture update in Vulkan RD
Pedro J. Estébanez
2022-06-28
Apply some small fixes/enhancements to the Vulkan RD
Pedro J. Estébanez
2022-06-27
Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-20
Clean up Hash Functions
reduz
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
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