Age | Commit message (Expand) | Author |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-03 | Add `get_video_adapter_api_version()` to RenderingServer | Hugo Locurcio |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-20 | Fix more issues found by cppcheck. | bruvzg |
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg |
2022-04-01 | Add color pass flags to Forward Clustered renderer | jfons |
2022-03-31 | Fix typos with codespell | Rémi Verschelde |
2022-03-29 | vk_mem_alloc: Update to upstream + Replace use of deprecated items | Pedro J. Estébanez |
2022-03-17 | Merge pull request #58993 from notSanil/device-limit-exceeded-fix | Rémi Verschelde |
2022-03-16 | Fix device limit exceeding for uniform buffer | notSanil |
2022-03-09 | Change some math macros to constexpr | kobewi |
2022-03-06 | Add a UniformSet cache | reduz |
2022-03-01 | Fixing retrospective code for specialisation constants | Bastiaan Olij |
2022-02-25 | Fix build for macOS / iOS with the statically linked MoltenVK after VMA update. | bruvzg |
2022-02-24 | vk_mem_alloc: Update to upstream + Adapt approach to small objects pooling | Pedro J. Estébanez |
2022-02-23 | Implementing OpenXR driver | Bastiaan Olij |
2022-02-19 | vkQueueSubmit needs pWaitDstStageMask sized to waitSemaphoreCount | Bastiaan Olij |
2022-02-18 | Merge pull request #58236 from bruvzg/win_min_fix | Rémi Verschelde |
2022-02-18 | Merge pull request #58186 from BastiaanOlij/fix_shader_features_init | Rémi Verschelde |
2022-02-17 | [Windows] Fix Vulkan driver crash on sub-window minimization. | bruvzg |
2022-02-17 | We were only getting our available shader features, now we also enabling them | Bastiaan Olij |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |
2022-02-12 | Add a separate pool for small allocations in Vulkan RD | Pedro J. Estébanez |
2022-02-10 | Fix typos with codespell | Rémi Verschelde |
2022-02-09 | Nitpicking, VK_VERSION_* have been deprecated, replaced by VK_API_VERSION_*. | Bastiaan Olij |
2022-01-29 | simplify formatting scripts, add a clang-tidy script, and run clang-tidy | Nathan Franke |
2022-01-22 | Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists | Rémi Verschelde |
2022-01-19 | Merge pull request #54489 from briansemrau/texture-delete-update | Rémi Verschelde |
2022-01-17 | Merge pull request #55020 from bruvzg/vlk_device_surface_check | Rémi Verschelde |
2022-01-14 | Remove support for PVRTC texture encoding and decoding | Hugo Locurcio |
2022-01-13 | Fix various typos | luz paz |
2022-01-05 | Add list initialization support for Vector & LocalVector | Haoyu Qiu |
2022-01-04 | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter | Rémi Verschelde |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-24 | drivers/vulkan: limit pEngineName to only the engine name, without its version | Eric Engestrom |
2021-12-23 | drivers/vulkan: set the engineVersion to Godot's version | Eric Engestrom |
2021-12-10 | Add `RenderingServer.get_video_adapter_type()` method | Hugo Locurcio |
2021-12-10 | Merge pull request #55704 from RandomShaper/fix_little_vk_mistake | Rémi Verschelde |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-12-07 | Fix misuse of Vulkan enum value | Pedro J. Estébanez |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-11-22 | [Vulkan] Check each device capabilities before selecting it. | bruvzg |
2021-11-11 | Make draw/compute lists threadsafe | Brian Semrau |
2021-11-06 | Added SSIL post processing effect | clayjohn |
2021-11-01 | Fix materials not updating when texture replaced/deleted | Brian Semrau |
2021-10-30 | Disallow compute dispatch with zero dimensions. | Brian Semrau |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |