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path: root/drivers/vulkan
AgeCommit message (Collapse)Author
2020-11-23Initialize class/struct variables with default values in core/ and drivers/Rafał Mikrut
2020-11-18allow vulkan validation layers in release builds if explicity asked forJordan Schidlowsky
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-14Fixes crash if Vulkan presentation surface is not available.bruvzg
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-10-29Synchronization - Clean subpass dependency initJohn Zulauf
Fix incorrect subpass dependency initialization
2020-10-29vulkan: Backport build fix for MinGW-w64 8.0.0Rémi Verschelde
Taken from https://github.com/KhronosGroup/Vulkan-Loader/pull/475. Supersedes and reverts #43119 since the upstream change removes the need for that custom define.
2020-10-28Implement CanvasGroup and CanvasItem clippingreduz
-Allows merging several 2D objects into a single draw operation -Use current node to clip children nodes -Further fixes to Vulkan barriers -Changed font texture generation to white, fixes dark eges when blurred -Other small misc fixes to backbuffer code.
2020-10-27Vulkan: Make validation layers optionalRémi Verschelde
They're now disabled by default, and can be enabled with the command line argument `--vk-layers`. When enabled, the errors about them being missing are now warnings, as users were confused and thought this meant Vulkan is broken for them. Fix crash in `~VulkanContext` when validation layers are disabled (exposed by this PR since before they could not be disabled without source modification). Also moved VulkanContext member initializations to header. Fixes #37102.
2020-10-26Changes for 43094 mingw llvm build error.K. S. Ernest (iFire) Lee
2020-10-26Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0Rémi Verschelde
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
2020-10-25Fix crash in RenderingDeviceVulkan::shader_creatersjtdrjgfuzkfg
This commit moves the declaration of a local variable to ensure its scope survives long enough; at least in some versions of GCC and LLVM the associated memory was freed too early and thus caused issues ranging from black screens to crashes.
2020-10-24Refactored 2D shader and lighting systemreduz
-Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency.
2020-10-19Fix invalid buffer updates in SDFGIreduz
2020-10-19Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all ↵Juan Linietsky
previous patches)""
2020-10-19Revert "Synchronization validation fix patch set 3 (inclusive of all ↵Juan Linietsky
previous patches)"
2020-10-19Revert "Cause buffer_update to emit error if called during compute/draw list"Juan Linietsky
2020-10-19Merge pull request #40849 from jzulauf-lunarg/zulauf_buffer_update_err_msgJuan Linietsky
Cause buffer_update to emit error if called during compute/draw list
2020-10-16Add pre-copy barrier to buffer updateJohn Zulauf
Add a barrier to "safe" the buffer update write from previous accesses to buffer range being updated. Remove duplicate unneed barrier.
2020-10-16Add subpass sync support for layout transitionsJohn Zulauf
Add additional source and dest mask bits for "from external" and "to external" subpass dependencies (respectively) when intial and final layouts cause implicit layout transitions. This is a big hammer -- any transition in a given direction will create a full barrier. Attachment specific stage and access flags could be used instead with additional logic to deduce the prior and intended subsequent usages.
2020-10-16Sync fix for clear textureJohn Zulauf
Make pre and post barriers non-conditional on format, as there are cases where pending operations in the GENERAL layout hazarding with clear.
2020-10-16Sync fix texture_get_data bad barrier paramJohn Zulauf
Changed srcStageMask to the valid stage for post transfer barrier.
2020-10-16Additional synchronization fixes w/o FORCE_FULL_BARRIERJohn Zulauf
Additional synchronization fixes from hazards arising from disabling FORCE_FULL_BARRIER.
2020-10-16Correct stage masks for storage texture barriersJohn Zulauf
Change the srcStageMasks and dstStageMasks for the storage texture end draw barriers to refer to the correct stages for the use.
2020-10-16Add barrier for buffer gettingJohn Zulauf
Add barrier for source buffer when getting. Refactor common "owner and stage/access" code to utility function.
2020-10-16Add fragment stage to texture copy/resolve barriersJohn Zulauf
Added the fragment stage to the texture copy and resolve final barriers for source and dest. As the textures could subsequently be used by the fragment stage, this was triggering a validation error from the pre-alpha synchronization validation.
2020-10-15vulkan: Sync loader, headers and glslang to sdk-1.2.154.0Rémi Verschelde
Actually sdk-1.2.154.1 for Vulkan-Loader. glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the known-good version for Vulkan-ValidationLayers 1.2.154.0. COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt, and `glslang/register_types.cpp` now uses the upstream definition for its default builtin resource instead of hardcoding it.
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-07-29Cause buffer_update to emit error if called during compute/draw listJohn Zulauf
Add error message to buffer update if a compute or draw list is active.
2020-07-26SCons: Support linking system Vulkan loader while using vendored VMARémi Verschelde
2020-07-25iOS SCons: static Vulkan binary usageSergey Minakov
Add VMA to iphone platform Use linkflag for iphone building to enforce static linking. Works fine with dynamic '.framework' library Updated xcode project to use '.a' static library
2020-07-22Vulkan: Fix struct init for VkClearAttachmentRémi Verschelde
The changes from #38835 were not sufficient to fix #38829, as VkClearAttachment still had uninitialized member structs in its VkClearColor member struct. The struct rabbit hole goes deep and trying to do validation as done in #38829 doesn't appear realistic.
2020-07-22Merge pull request #38835 from madmiraal/fix-38829Rémi Verschelde
Fix may be used unitialized warnings in _render_pass_create() and _draw_list_insert_clear_region().
2020-07-21Merge pull request #40450 from asmaloney/spellingRémi Verschelde
Fix spelling & grammar in comments, docs, and messages
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-17Fix spelling of a var, a struct, and message outputAndy Maloney
2020-07-13Add error messages if Vulkan init failed, prevent Vulkan context freeing ↵bruvzg
uninitialized device and instance.
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
Move GI to a deferred pass
2020-06-03Vulkan: Initialize struct members on declarationRémi Verschelde
Supersedes and closes #38945.
2020-05-19Fix may be used unitialized warnings in _render_pass_create()Marcel Admiraal
and _draw_list_insert_clear_region()
2020-05-15Merge pull request #38750 from madmiraal/fix-vulkan-uninitialized-warningRémi Verschelde
Silence mulitple may be used uninitialized warnings in RenderingDeviceVulkan::uniform_set_create()
2020-05-15Silence mulitple may be used uninitialized warnings inMarcel Admiraal
RenderingDeviceVulkan::uniform_set_create()
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
2020-05-10New lightmapperJuan Linietsky
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
Part of #33027.
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet.
2020-04-26[Vulkan] Use `VK_LAYER_KHRONOS_validation` instead of deprecated ↵bruvzg
`VK_LAYER_LUNARG_standard_validation`.
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.