Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | |
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`. | |||
2020-03-10 | Revert "Enhanced physical device selection to use device type and available ↵ | Rémi Verschelde | |
memory in relation to issue #35397" This reverts commit 4f3006e5ac30d00b90eb531f3bdfd4bfa0d4025b. | |||
2020-03-10 | Initializes VulkanContext::queue_props to NULL | Haoyu Qiu | |
2020-03-09 | More explicit error messages when vulkan calls return errors | PouleyKetchoupp | |
2020-03-04 | Merge pull request #36792 from akien-mga/vulkan-better-debug-prints | Rémi Verschelde | |
Vulkan: Use Godot print macros matching MessageSeverity flag | |||
2020-03-04 | Vulkan: Use Godot print macros matching MessageSeverity flag | Rémi Verschelde | |
Otherwise any verbose/info/warning debug message from Vulkan would raise an error, confusing users about the severity of the message. Cf. #36185, #36790. | |||
2020-03-04 | Merge pull request #36733 from qarmin/static_analyzer_fixes | Rémi Verschelde | |
Fixes bugs found by Sonarcloud and Coverity | |||
2020-03-04 | Merge pull request #36385 from kuruk-mm/some_static_asserts | Rémi Verschelde | |
Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert | |||
2020-03-04 | Merge pull request #36585 from disks86/master | Rémi Verschelde | |
Enhanced physical device selection | |||
2020-03-04 | Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert | Mateo Dev .59 | |
2020-03-02 | Fixes bugs found by Sonarcloud and Coverity | qarmin | |
2020-02-29 | Adds null check of pMessageIdName | Haoyu Qiu | |
2020-02-28 | Enhanced physical device selection to use device type and available memory ↵ | Christopher Joseph Dean Schaefer | |
in relation to issue #35397 | |||
2020-02-27 | Merge pull request #36186 from Calinou/remove-vulkan-debugging-prints | Rémi Verschelde | |
Remove Vulkan debugging prints | |||
2020-02-22 | Merge pull request #36454 from akien-mga/vulkan-workaround-32-bit-lib-error | Rémi Verschelde | |
Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs | |||
2020-02-22 | Correct condition wrongly converted to ERR_FAIL_COND_MSG | Juan Linietsky | |
Fixes debugging of giprobes not working, likely other stuff | |||
2020-02-22 | Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs | Rémi Verschelde | |
In the vast majority of cases, this will be a false positive error thrown by Vulkan-Loader when a Linux system has Vulkan ICDs for both 32-bit and 64-bit. The error is of the form: ``` ERROR: [Loader Message] Code 0 : /usr/lib/libvulkan_intel.so: wrong ELF class: ELFCLASS32 ERROR: [Loader Message] Code 0 : /usr/lib/libvulkan_radeon.so: wrong ELF class: ELFCLASS32 ``` The loader dlopen's the 32-bit ICDs first, raises this error, and then happily goes on to try and use the 64-bit ICDs. Upstream report: https://github.com/KhronosGroup/Vulkan-Loader/issues/262 Fixes #36185. | |||
2020-02-21 | Add iphone to vulkan drivers SCsub | Sam Green | |
2020-02-19 | rendering_vulkan: VertexDescriptionKey equal comparator was checking only ↵ | Mateo Dev .59 | |
the first element of his vector of VertexDescription | |||
2020-02-18 | Merge pull request #36320 from madmiraal/fix-c4996-warning-vulkan_context | Rémi Verschelde | |
Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp. | |||
2020-02-18 | Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp. | Marcel Admiraal | |
Use Godot's String to concatenate C-strings instead of strcat and sprintf, which are unsafe, because they don't check for buffer overflows. | |||
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky | |
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | |||
2020-02-14 | Vulkan-Loader: Mark secure_getenv as available on Linux | Rémi Verschelde | |
It's a GNU extension part of glibc since 2.17, and it was also added recently to musl libc. It doesn't seem to be available on *BSD (but also not used there by Vulkan-Loader). Could be made more thorough by doing a test compilation of a file to check for the existence of the function on the host system, but unless we run into actual issues, that's likely overkill. | |||
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde | |
Part of #36132. | |||
2020-02-13 | Remove Vulkan debugging prints | Hugo Locurcio | |
2020-02-13 | Fixes some memory leaks | Haoyu Qiu | |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde | |
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator | |||
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky | |
2020-02-11 | Update Vulkan loader to 1.1.127 | bruvzg | |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky | |
2020-02-11 | Use a different strategy to get textures from GPU (via buffers), for more ↵ | Juan Linietsky | |
compatibility. | |||
2020-02-11 | Improve HiDPI handling, fix incorrect window viewport clipping. | bruvzg | |
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky | |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky | |
2020-02-11 | Better GIProbe quality settings. | Juan Linietsky | |
2020-02-11 | GIProbes working. | Juan Linietsky | |
2020-02-11 | Untested support for compute shaders | Juan Linietsky | |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky | |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky | |
2020-02-11 | Environment sky more or less working. | Juan Linietsky | |
2020-02-11 | Yay very basic 3D (only white) finally shows. | Juan Linietsky | |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky | |
2020-02-11 | SCons: Streamline Vulkan buildsystem + fixups | Rémi Verschelde | |
- Renamed option to `builtin_vulkan`, since that's the name of the library and if we were to add new components, we'd likely use that same option. - Merge `vulkan_loader/SCsub` in `vulkan/SCsub`. - Accordingly, don't use built-in Vulkan headers when not building against the built-in loader library. - Drop Vulkan registry which we don't appear to need currently. - Style and permission fixes. | |||
2020-02-11 | Merge pull request #29993 from bruvzg/vulkan | Rémi Verschelde | |
Initial Vulkan support for macOS (MoltenVK) and Windows | |||
2020-02-11 | Add runtime GLES2 / Vulkan context selection. | bruvzg | |
2020-02-11 | Add static Vulkan loader. | bruvzg | |
Initial Vulkan support for Windows. Initial Vulkan support for macOS. | |||
2020-02-11 | Moved the shader source compilation code outside RenderingDevice and Vulkan | Juan Linietsky | |
2020-02-11 | Added a spinlock template as well as a thread work pool class. | Juan Linietsky | |
Also, optimized shader compilation to happen on threads. | |||
2020-02-11 | Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move ↵ | Juan Linietsky | |
GLSLang out. |