Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-18 | Ability to create local RenderingDevice instances. | Juan Linietsky | |
2020-04-03 | Vulkan rendering for Android | PouleyKetchoupp | |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky | |
Still a lot of work to do. | |||
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | RĂ©mi Verschelde | |
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator | |||
2020-02-11 | Add static Vulkan loader. | bruvzg | |
Initial Vulkan support for Windows. Initial Vulkan support for macOS. | |||
2020-02-11 | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky | |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky | |
Still a lot to do | |||
2020-02-11 | Initial work on Vulkan: | Juan Linietsky | |
-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/) |