index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
vulkan
/
vulkan_context.h
Age
Commit message (
Expand
)
Author
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-18
allow vulkan validation layers in release builds if explicity asked for
Jordan Schidlowsky
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-27
Vulkan: Make validation layers optional
Rémi Verschelde
2020-07-13
Add error messages if Vulkan init failed, prevent Vulkan context freeing unin...
bruvzg
2020-06-03
Vulkan: Initialize struct members on declaration
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-03
Vulkan rendering for Android
PouleyKetchoupp
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
Initial work on Vulkan:
Juan Linietsky