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godot-fmod
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Godot with FMOD integration
RayHammer
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drivers
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vulkan
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vulkan_context.h
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Commit message (
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Author
2022-10-12
Added fallback to vkCreateRenderPass if VK_KHR_CREATE_RENDERPASS_2_EXTENSION_...
Bastiaan Olij
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-08-25
Let platforms override the sizing of Vulkan swapchain and window
Pedro J. Estébanez
2022-08-09
Apply correct formatting to comments in the Vulkan driver
Pedro J. Estébanez
2022-07-26
Merge pull request #63323 from RandomShaper/const_ref_capabilities
Rémi Verschelde
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-22
Avoid copies of structures when returning Vulkan capabilities
Pedro J. Estébanez
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-06-28
Apply some small fixes/enhancements to the Vulkan RD
Pedro J. Estébanez
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-18
Merge pull request #58236 from bruvzg/win_min_fix
Rémi Verschelde
2022-02-17
[Windows] Fix Vulkan driver crash on sub-window minimization.
bruvzg
2022-02-17
We were only getting our available shader features, now we also enabling them
Bastiaan Olij
2022-01-17
Merge pull request #55020 from bruvzg/vlk_device_surface_check
Rémi Verschelde
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-22
[Vulkan] Check each device capabilities before selecting it.
bruvzg
2021-09-14
Print the Vulkan API version and device used on the same line
Hugo Locurcio
2021-09-09
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-08-13
Upgrade Vulkan memory allocator
Pedro J. Estébanez
2021-08-12
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-06-28
Fix Context Validation Layer Errors
reduz
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-05-06
Cleanup vulkan capabilities check and add multiview check
Bastiaan Olij
2021-04-12
Validation layers on Android
Szymon Majewski
2021-03-31
Merge pull request #47250 from BastiaanOlij/check_vulkan_version
Rémi Verschelde
2021-03-30
WIP: Add support for VK_EXT_debug_report in Vulkan
Szymon Majewski
2021-03-26
Obtain supported Vulkan API
Bastiaan Olij
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-18
allow vulkan validation layers in release builds if explicity asked for
Jordan Schidlowsky
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-27
Vulkan: Make validation layers optional
Rémi Verschelde
2020-07-13
Add error messages if Vulkan init failed, prevent Vulkan context freeing unin...
bruvzg
2020-06-03
Vulkan: Initialize struct members on declaration
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-03
Vulkan rendering for Android
PouleyKetchoupp
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
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