Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-03 | Re-enable per-pixel transparency support on Linux, macOS, and Windows (for ↵ | bruvzg | |
Vulkan and OpenGL rendering drivers). | |||
2022-08-25 | Let platforms override the sizing of Vulkan swapchain and window | Pedro J. Estébanez | |
2022-08-09 | Apply correct formatting to comments in the Vulkan driver | Pedro J. Estébanez | |
2022-08-04 | Improve error message when the requested V-Sync mode cannot be used | Hugo Locurcio | |
2022-07-27 | Remove unintended string copies | Pedro J. Estébanez | |
2022-07-27 | Fill view and correlation masks correctly for single view in Vulkan RD | Pedro J. Estébanez | |
2022-07-20 | Merge pull request #63237 from RandomShaper/amend_error_msg | Rémi Verschelde | |
2022-07-20 | Improve messages about VRS | Pedro J. Estébanez | |
2022-07-17 | Update comments in vulkan_context.cpp | Aaron Franke | |
Co-authored-by: Quinn Leavitt <59779489+QuinnLeavitt@users.noreply.github.com> | |||
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij | |
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get | |||
2022-07-02 | Vulkan: Make `loader_get_json` "error" a verbose message on Windows | Rémi Verschelde | |
In far most cases it seems like it's going to message about bogus manifests in the Windows registry which point to JSON files which have since been uninstalled, but without clearing the registry. This happens with bogus Vulkan overlays from Twitch, Epic Online Services, NVIDIA Nsight Systems, OBS Studio, Rockstar Games... fix your mess folks. Fixes #56089. | |||
2022-06-28 | Apply some small fixes/enhancements to the Vulkan RD | Pedro J. Estébanez | |
- Initialize queue indices to values meaning 'unset' - Remove unused parameters & members - Make texture update access flags consistent with texture copy - Fix style and pass type of some parameters - Synchronize setup-draw in flush with a semaphore - Add no current list validation to draw_list_begin_splits() - Update texture usage flags on destination of copy - Fix misuse of Vulkan flag | |||
2022-05-03 | Add `get_video_adapter_api_version()` to RenderingServer | Hugo Locurcio | |
This method can be used to get the graphics API version currently in use (such as Vulkan). It can be used by projects for troubleshooting or statistical purposes. | |||
2022-03-31 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns. | |||
2022-02-23 | Implementing OpenXR driver | Bastiaan Olij | |
2022-02-19 | vkQueueSubmit needs pWaitDstStageMask sized to waitSemaphoreCount | Bastiaan Olij | |
2022-02-18 | Merge pull request #58236 from bruvzg/win_min_fix | Rémi Verschelde | |
2022-02-17 | [Windows] Fix Vulkan driver crash on sub-window minimization. | bruvzg | |
2022-02-17 | We were only getting our available shader features, now we also enabling them | Bastiaan Olij | |
2022-02-10 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Added `misc/scripts/codespell.sh` to make it easier to run it once in a while and update the skip and ignore lists. | |||
2022-02-09 | Nitpicking, VK_VERSION_* have been deprecated, replaced by VK_API_VERSION_*. | Bastiaan Olij | |
2022-01-29 | simplify formatting scripts, add a clang-tidy script, and run clang-tidy | Nathan Franke | |
2022-01-17 | Merge pull request #55020 from bruvzg/vlk_device_surface_check | Rémi Verschelde | |
2022-01-05 | Add list initialization support for Vector & LocalVector | Haoyu Qiu | |
2022-01-04 | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter | Rémi Verschelde | |
Add `RenderingServer.get_video_adapter_type()` method | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-24 | drivers/vulkan: limit pEngineName to only the engine name, without its version | Eric Engestrom | |
It's supposed to be something stable that can be used to identify the engine (using an equality check), so having the version number in there defeats the purpose. While at it, there is no need to prefix it with a second `"GodotEngine"`, nor to copy the static C string into a C++ string to then extract a C string from it :) | |||
2021-12-23 | drivers/vulkan: set the engineVersion to Godot's version | Eric Engestrom | |
2021-12-10 | Add `RenderingServer.get_video_adapter_type()` method | Hugo Locurcio | |
This can be used to distinguish between integrated, dedicated, virtual and software-emulated GPUs. This in turn can be used to automatically adjust graphics settings, or warn users about features that may run slowly on their hardware. | |||
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm | |
2021-11-22 | [Vulkan] Check each device capabilities before selecting it. | bruvzg | |
Split instance and physical device selection function and move device selection to window creation, to reject devices without present capability. Add device preferred type check in discrete > integrated > virtual > cpu > other order. Add device list printout. Add command line argument to override device selection. | |||
2021-10-28 | clang-format: Various fixes to comments alignment from `clang-format` 13 | Rémi Verschelde | |
All reviewed manually and occasionally rewritten to avoid bad auto formatting. | |||
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-10-12 | Replaced NULL with nullptr | M. Huri | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-29 | Rename RID's `getornull()` to `get_or_null()` | Hugo Locurcio | |
2021-09-14 | Print the Vulkan API version and device used on the same line | Hugo Locurcio | |
This matches Godot 3.x's OpenGL renderer behavior and is more compact. | |||
2021-09-09 | Expose Vulkan internal values for access from extensions | Bastiaan Olij | |
2021-08-17 | Fix init code so it works properly on Vulkan 1.1 devices | Bastiaan Olij | |
2021-08-12 | Use "volk" instead of statically linked Vulkan loader. | bruvzg | |
2021-07-31 | Merge pull request #51103 from Calinou/vulkan-detect-intel-title-case | Rémi Verschelde | |
Use title case instead of uppercase for Vulkan Intel GPU detection | |||
2021-07-31 | Merge pull request #51108 from Calinou/vulkan-print-verbose | Rémi Verschelde | |
Move Vulkan debugging prints to verbose | |||
2021-07-31 | Use title case instead of uppercase for Vulkan Intel GPU detection | Hugo Locurcio | |
This matches how the vendor name is displayed in most places. The Apple GPU vendor was also added for the M1. | |||
2021-07-31 | Move Vulkan debugging prints to verbose | Hugo Locurcio | |
These messages can now be displayed in release builds if the `--verbose` command line argument is specified, which is useful for troubleshooting. | |||
2021-07-31 | Print the Vulkan device name in release builds too | Hugo Locurcio | |
This is important information to include in bug reports for exported projects, and is consistent with the behavior found in the GLES3 and GLES2 renderers in `3.x`. | |||
2021-07-06 | Restructure and reimplement vsync options | Hendrik Brucker | |
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option | |||
2021-06-30 | Enum constant in boolean context | K. S. Ernest (iFire) Lee | |
error: enum constant in boolean context [-Werror=int-in-bool-context] | |||
2021-06-28 | Fix Context Validation Layer Errors | reduz | |
* Multisampling was wrongly selected, possibly fixes #49937 * Image semaphore acquisition is now per window, possibly fixes #41614 Please make sure to test the above two issues again, since I can't reproduce either anyway. | |||
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij | |
2021-06-11 | Merge pull request #49506 from akien-mga/vulkan_prefer_discrete_gpu | Rémi Verschelde | |
Prefer discrete GPU over integrated one |