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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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drivers
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vulkan
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vulkan_context.cpp
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Commit message (
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Author
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-11
Merge pull request #49506 from akien-mga/vulkan_prefer_discrete_gpu
Rémi Verschelde
2021-06-11
Prefer discrete GPU over integrated one
Blazej Floch
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-08
Remove debugging prints in the Linux DisplayServer
Hugo Locurcio
2021-05-06
Cleanup vulkan capabilities check and add multiview check
Bastiaan Olij
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-04-12
Validation layers on Android
Szymon Majewski
2021-04-05
Merge pull request #47640 from BastiaanOlij/fix_vulkan_format
Rémi Verschelde
2021-04-05
Chose format from supported ones that we support
Bastiaan Olij
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-01
Removed debug code
Szymon Majewski
2021-03-31
Merge pull request #47250 from BastiaanOlij/check_vulkan_version
Rémi Verschelde
2021-03-30
WIP: Add support for VK_EXT_debug_report in Vulkan
Szymon Majewski
2021-03-26
Obtain supported Vulkan API
Bastiaan Olij
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-07
Fix memory leak in VulkanContext
Rafał Mikrut
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-02-02
Always init `DEBUG_UTILS_MESSENGER_CREATE_INFO` structure if `DEBUG_UTILS` fu...
bruvzg
2021-01-26
Merge pull request #45476 from qarmin/add_temp_variable
Rémi Verschelde
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-26
Add temporary variable to not use freed memory
Rafał Mikrut
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
Turn off robust buffer access by default.
reduz
2020-11-28
Better error handling of vkEnumerateInstanceExtensionProperties
Hanif Bin Ariffin
2020-11-18
allow vulkan validation layers in release builds if explicity asked for
Jordan Schidlowsky
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-14
Fixes crash if Vulkan presentation surface is not available.
bruvzg
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-27
Vulkan: Make validation layers optional
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-13
Add error messages if Vulkan init failed, prevent Vulkan context freeing unin...
bruvzg
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-26
[Vulkan] Use `VK_LAYER_KHRONOS_validation` instead of deprecated `VK_LAYER_LU...
bruvzg
2020-04-18
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-15
Fixes leaks in ResourceCache, Vulkan and X11
qarmin
2020-04-14
Fixes leaks with Vulkan device and instance
qarmin
2020-04-06
Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-10
Revert "Enhanced physical device selection to use device type and available m...
Rémi Verschelde
2020-03-10
Initializes VulkanContext::queue_props to NULL
Haoyu Qiu
2020-03-04
Vulkan: Use Godot print macros matching MessageSeverity flag
Rémi Verschelde
2020-03-04
Merge pull request #36585 from disks86/master
Rémi Verschelde
2020-02-29
Adds null check of pMessageIdName
Haoyu Qiu
2020-02-28
Enhanced physical device selection to use device type and available memory in...
Christopher Joseph Dean Schaefer
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