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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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drivers
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vulkan
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vulkan_context.cpp
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Author
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-10
Revert "Enhanced physical device selection to use device type and available m...
Rémi Verschelde
2020-03-10
Initializes VulkanContext::queue_props to NULL
Haoyu Qiu
2020-03-04
Vulkan: Use Godot print macros matching MessageSeverity flag
Rémi Verschelde
2020-03-04
Merge pull request #36585 from disks86/master
Rémi Verschelde
2020-02-29
Adds null check of pMessageIdName
Haoyu Qiu
2020-02-28
Enhanced physical device selection to use device type and available memory in...
Christopher Joseph Dean Schaefer
2020-02-27
Merge pull request #36186 from Calinou/remove-vulkan-debugging-prints
Rémi Verschelde
2020-02-22
Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs
Rémi Verschelde
2020-02-18
Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp.
Marcel Admiraal
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-13
Remove Vulkan debugging prints
Hugo Locurcio
2020-02-13
Fixes some memory leaks
Haoyu Qiu
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Dynamic object support for GI Probes (a bit buggy still)
Juan Linietsky
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
Modified light rendering to make it more compatible.
Juan Linietsky
2020-02-11
Added ability to retrieve back textures stored on GPU
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
Basic 2D engine is more or less working, needs more work for editor to be usa...
Juan Linietsky
2020-02-11
Initial work on Vulkan:
Juan Linietsky