Age | Commit message (Expand) | Author |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-02-02 | Always init `DEBUG_UTILS_MESSENGER_CREATE_INFO` structure if `DEBUG_UTILS` fu... | bruvzg |
2021-01-26 | Merge pull request #45476 from qarmin/add_temp_variable | Rémi Verschelde |
2021-01-26 | Reorganize RenderingDevice barriers | reduz |
2021-01-26 | Add temporary variable to not use freed memory | Rafał Mikrut |
2021-01-25 | Add named resources and debug labels in RenderDoc | clayjohn |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-18 | Turn off robust buffer access by default. | reduz |
2020-11-28 | Better error handling of vkEnumerateInstanceExtensionProperties | Hanif Bin Ariffin |
2020-11-18 | allow vulkan validation layers in release builds if explicity asked for | Jordan Schidlowsky |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-14 | Fixes crash if Vulkan presentation surface is not available. | bruvzg |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-27 | Vulkan: Make validation layers optional | Rémi Verschelde |
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney |
2020-07-13 | Add error messages if Vulkan init failed, prevent Vulkan context freeing unin... | bruvzg |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde |
2020-04-26 | [Vulkan] Use `VK_LAYER_KHRONOS_validation` instead of deprecated `VK_LAYER_LU... | bruvzg |
2020-04-18 | Ability to create local RenderingDevice instances. | Juan Linietsky |
2020-04-15 | Fixes leaks in ResourceCache, Vulkan and X11 | qarmin |
2020-04-14 | Fixes leaks with Vulkan device and instance | qarmin |
2020-04-06 | Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-10 | Revert "Enhanced physical device selection to use device type and available m... | Rémi Verschelde |
2020-03-10 | Initializes VulkanContext::queue_props to NULL | Haoyu Qiu |
2020-03-04 | Vulkan: Use Godot print macros matching MessageSeverity flag | Rémi Verschelde |
2020-03-04 | Merge pull request #36585 from disks86/master | Rémi Verschelde |
2020-02-29 | Adds null check of pMessageIdName | Haoyu Qiu |
2020-02-28 | Enhanced physical device selection to use device type and available memory in... | Christopher Joseph Dean Schaefer |
2020-02-27 | Merge pull request #36186 from Calinou/remove-vulkan-debugging-prints | Rémi Verschelde |
2020-02-22 | Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs | Rémi Verschelde |
2020-02-18 | Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp. | Marcel Admiraal |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde |
2020-02-13 | Remove Vulkan debugging prints | Hugo Locurcio |
2020-02-13 | Fixes some memory leaks | Haoyu Qiu |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky |
2020-02-11 | Modified light rendering to make it more compatible. | Juan Linietsky |
2020-02-11 | Added ability to retrieve back textures stored on GPU | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | Basic 2D engine is more or less working, needs more work for editor to be usa... | Juan Linietsky |