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godot-fmod
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Godot with FMOD integration
RayHammer
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drivers
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vulkan
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vulkan_context.cpp
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Commit message (
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Author
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-07
Fix memory leak in VulkanContext
Rafał Mikrut
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-02-02
Always init `DEBUG_UTILS_MESSENGER_CREATE_INFO` structure if `DEBUG_UTILS` fu...
bruvzg
2021-01-26
Merge pull request #45476 from qarmin/add_temp_variable
Rémi Verschelde
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-26
Add temporary variable to not use freed memory
Rafał Mikrut
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
Turn off robust buffer access by default.
reduz
2020-11-28
Better error handling of vkEnumerateInstanceExtensionProperties
Hanif Bin Ariffin
2020-11-18
allow vulkan validation layers in release builds if explicity asked for
Jordan Schidlowsky
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-14
Fixes crash if Vulkan presentation surface is not available.
bruvzg
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-27
Vulkan: Make validation layers optional
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-13
Add error messages if Vulkan init failed, prevent Vulkan context freeing unin...
bruvzg
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-26
[Vulkan] Use `VK_LAYER_KHRONOS_validation` instead of deprecated `VK_LAYER_LU...
bruvzg
2020-04-18
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-15
Fixes leaks in ResourceCache, Vulkan and X11
qarmin
2020-04-14
Fixes leaks with Vulkan device and instance
qarmin
2020-04-06
Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-10
Revert "Enhanced physical device selection to use device type and available m...
Rémi Verschelde
2020-03-10
Initializes VulkanContext::queue_props to NULL
Haoyu Qiu
2020-03-04
Vulkan: Use Godot print macros matching MessageSeverity flag
Rémi Verschelde
2020-03-04
Merge pull request #36585 from disks86/master
Rémi Verschelde
2020-02-29
Adds null check of pMessageIdName
Haoyu Qiu
2020-02-28
Enhanced physical device selection to use device type and available memory in...
Christopher Joseph Dean Schaefer
2020-02-27
Merge pull request #36186 from Calinou/remove-vulkan-debugging-prints
Rémi Verschelde
2020-02-22
Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs
Rémi Verschelde
2020-02-18
Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp.
Marcel Admiraal
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-13
Remove Vulkan debugging prints
Hugo Locurcio
2020-02-13
Fixes some memory leaks
Haoyu Qiu
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Dynamic object support for GI Probes (a bit buggy still)
Juan Linietsky
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
Modified light rendering to make it more compatible.
Juan Linietsky
2020-02-11
Added ability to retrieve back textures stored on GPU
Juan Linietsky
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