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path: root/drivers/vulkan/vulkan_context.cpp
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2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`.
2021-10-12Replaced NULL with nullptrM. Huri
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-14Print the Vulkan API version and device used on the same lineHugo Locurcio
This matches Godot 3.x's OpenGL renderer behavior and is more compact.
2021-09-09Expose Vulkan internal values for access from extensionsBastiaan Olij
2021-08-17Fix init code so it works properly on Vulkan 1.1 devicesBastiaan Olij
2021-08-12Use "volk" instead of statically linked Vulkan loader.bruvzg
2021-07-31Merge pull request #51103 from Calinou/vulkan-detect-intel-title-caseRémi Verschelde
Use title case instead of uppercase for Vulkan Intel GPU detection
2021-07-31Merge pull request #51108 from Calinou/vulkan-print-verboseRémi Verschelde
Move Vulkan debugging prints to verbose
2021-07-31Use title case instead of uppercase for Vulkan Intel GPU detectionHugo Locurcio
This matches how the vendor name is displayed in most places. The Apple GPU vendor was also added for the M1.
2021-07-31Move Vulkan debugging prints to verboseHugo Locurcio
These messages can now be displayed in release builds if the `--verbose` command line argument is specified, which is useful for troubleshooting.
2021-07-31Print the Vulkan device name in release builds tooHugo Locurcio
This is important information to include in bug reports for exported projects, and is consistent with the behavior found in the GLES3 and GLES2 renderers in `3.x`.
2021-07-06Restructure and reimplement vsync optionsHendrik Brucker
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option
2021-06-30Enum constant in boolean contextK. S. Ernest (iFire) Lee
error: enum constant in boolean context [-Werror=int-in-bool-context]
2021-06-28Fix Context Validation Layer Errorsreduz
* Multisampling was wrongly selected, possibly fixes #49937 * Image semaphore acquisition is now per window, possibly fixes #41614 Please make sure to test the above two issues again, since I can't reproduce either anyway.
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-11Merge pull request #49506 from akien-mga/vulkan_prefer_discrete_gpuRémi Verschelde
Prefer discrete GPU over integrated one
2021-06-11Prefer discrete GPU over integrated oneBlazej Floch
This unblocks launching on Linux laptops that default to the integrated GPU which can not handle Vulkan in many instances. Ideally a manual device selection, or an option for the optimal selection strategy should be provided via CLI or config, but for the time being this will unblock the Linux devs. Partially addresses #42348 and #43714
2021-05-20Fix typos with codespellRémi Verschelde
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2021-05-08Remove debugging prints in the Linux DisplayServerHugo Locurcio
Some Vulkan debugging prints were also changed to be printed only in verbose mode.
2021-05-06Cleanup vulkan capabilities check and add multiview checkBastiaan Olij
2021-04-29Replace remaining uses of `NULL` with `nullptr`Rémi Verschelde
Follow-up to #38736 (these uses were likely added after this PR was merged).
2021-04-12Validation layers on AndroidSzymon Majewski
2021-04-05Merge pull request #47640 from BastiaanOlij/fix_vulkan_formatRémi Verschelde
Chose format from supported ones that we support
2021-04-05Chose format from supported ones that we supportBastiaan Olij
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde
2021-04-01Removed debug codeSzymon Majewski
2021-03-31Merge pull request #47250 from BastiaanOlij/check_vulkan_versionRémi Verschelde
Obtain supported Vulkan API
2021-03-30WIP: Add support for VK_EXT_debug_report in VulkanSzymon Majewski
2021-03-26Obtain supported Vulkan APIBastiaan Olij
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-07Fix memory leak in VulkanContextRafał Mikrut
2021-02-04Rewrote how barriers work for faster renderingreduz
-Added more finegrained control in RenderingDevice API -Optimized barriers (use less ones for thee same) -General optimizations -Shadows render all together unbarriered -GI can render together with shadows. -SDFGI can render together with depth-preoass. -General fixes -Added GPU detection
2021-02-02Always init `DEBUG_UTILS_MESSENGER_CREATE_INFO` structure if `DEBUG_UTILS` ↵bruvzg
functions are used. Add temporary variables to fix potential use-after-free.
2021-01-26Merge pull request #45476 from qarmin/add_temp_variableRémi Verschelde
Add temporary variable to not use freed memory
2021-01-26Reorganize RenderingDevice barriersreduz
-Removed sync to draw, now everything syncs to draw by default. -Fixed many validation layer errors. -Added support for VkImageViewUsageCreateInfo to fix validation layer warnings. -Texture, buffer, raster and compute functions now all allow spcifying which barriers will be used.
2021-01-26Add temporary variable to not use freed memoryRafał Mikrut
2021-01-25Add named resources and debug labels in RenderDocclayjohn
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-18Turn off robust buffer access by default.reduz
It can be a performance bottleneck in some hardware.
2020-11-28Better error handling of vkEnumerateInstanceExtensionPropertiesHanif Bin Ariffin
Refer: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/vkEnumerateInstanceExtensionProperties.html According to the documentation, there are 2 success code: 1. VK_SUCCESS 2. VK_INCOMPLETE VK_INCOMPLETE will be returned when not all avaiable properties are returned.
2020-11-18allow vulkan validation layers in release builds if explicity asked forJordan Schidlowsky
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-14Fixes crash if Vulkan presentation surface is not available.bruvzg
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-10-27Vulkan: Make validation layers optionalRémi Verschelde
They're now disabled by default, and can be enabled with the command line argument `--vk-layers`. When enabled, the errors about them being missing are now warnings, as users were confused and thought this meant Vulkan is broken for them. Fix crash in `~VulkanContext` when validation layers are disabled (exposed by this PR since before they could not be disabled without source modification). Also moved VulkanContext member initializations to header. Fixes #37102.
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney