Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-10 | Revert "Enhanced physical device selection to use device type and available ↵ | Rémi Verschelde | |
memory in relation to issue #35397" This reverts commit 4f3006e5ac30d00b90eb531f3bdfd4bfa0d4025b. | |||
2020-03-10 | Initializes VulkanContext::queue_props to NULL | Haoyu Qiu | |
2020-03-04 | Vulkan: Use Godot print macros matching MessageSeverity flag | Rémi Verschelde | |
Otherwise any verbose/info/warning debug message from Vulkan would raise an error, confusing users about the severity of the message. Cf. #36185, #36790. | |||
2020-03-04 | Merge pull request #36585 from disks86/master | Rémi Verschelde | |
Enhanced physical device selection | |||
2020-02-29 | Adds null check of pMessageIdName | Haoyu Qiu | |
2020-02-28 | Enhanced physical device selection to use device type and available memory ↵ | Christopher Joseph Dean Schaefer | |
in relation to issue #35397 | |||
2020-02-27 | Merge pull request #36186 from Calinou/remove-vulkan-debugging-prints | Rémi Verschelde | |
Remove Vulkan debugging prints | |||
2020-02-22 | Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs | Rémi Verschelde | |
In the vast majority of cases, this will be a false positive error thrown by Vulkan-Loader when a Linux system has Vulkan ICDs for both 32-bit and 64-bit. The error is of the form: ``` ERROR: [Loader Message] Code 0 : /usr/lib/libvulkan_intel.so: wrong ELF class: ELFCLASS32 ERROR: [Loader Message] Code 0 : /usr/lib/libvulkan_radeon.so: wrong ELF class: ELFCLASS32 ``` The loader dlopen's the 32-bit ICDs first, raises this error, and then happily goes on to try and use the 64-bit ICDs. Upstream report: https://github.com/KhronosGroup/Vulkan-Loader/issues/262 Fixes #36185. | |||
2020-02-18 | Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp. | Marcel Admiraal | |
Use Godot's String to concatenate C-strings instead of strcat and sprintf, which are unsafe, because they don't check for buffer overflows. | |||
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde | |
Part of #36132. | |||
2020-02-13 | Remove Vulkan debugging prints | Hugo Locurcio | |
2020-02-13 | Fixes some memory leaks | Haoyu Qiu | |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde | |
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator | |||
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky | |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky | |
2020-02-11 | GIProbes working. | Juan Linietsky | |
2020-02-11 | Environment sky more or less working. | Juan Linietsky | |
2020-02-11 | Add static Vulkan loader. | bruvzg | |
Initial Vulkan support for Windows. Initial Vulkan support for macOS. | |||
2020-02-11 | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky | |
2020-02-11 | Modified light rendering to make it more compatible. | Juan Linietsky | |
Modified polygon management to make it more compatible with MoltenVK | |||
2020-02-11 | Added ability to retrieve back textures stored on GPU | Juan Linietsky | |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky | |
Still a lot to do | |||
2020-02-11 | Basic 2D engine is more or less working, needs more work for editor to be ↵ | Juan Linietsky | |
usable. | |||
2020-02-11 | Initial work on Vulkan: | Juan Linietsky | |
-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/) |