Age | Commit message (Expand) | Author |
2021-07-26 | Implement Binary Shader Compilation | reduz |
2021-07-25 | Fix various typos with codespell | luz paz |
2021-07-11 | Implement Specialization Constants | reduz |
2021-07-07 | Fix material invalidation on reimport. | reduz |
2021-07-07 | Fix threaded update for textures | reduz |
2021-07-03 | Fix Render Info | reduz |
2021-06-24 | Implement Framebuffer Subpass support | reduz |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-01-26 | Reorganize RenderingDevice barriers | reduz |
2021-01-25 | Add named resources and debug labels in RenderDoc | clayjohn |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-19 | Fix error spam on wrong attachment | reduz |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-11-23 | Initialize class/struct variables with default values in core/ and drivers/ | Rafał Mikrut |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-19 | Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all ... | Juan Linietsky |
2020-10-19 | Revert "Synchronization validation fix patch set 3 (inclusive of all previous... | Juan Linietsky |
2020-10-16 | Add barrier for buffer getting | John Zulauf |
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-06-03 | Vulkan: Initialize struct members on declaration | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-04-21 | Add proper type to most public API uses of Array | Juan Linietsky |
2020-04-20 | Exposed RenderingDevice to script API | Juan Linietsky |
2020-04-18 | Ability to create local RenderingDevice instances. | Juan Linietsky |
2020-04-12 | Implement MSAA | Juan Linietsky |
2020-04-11 | Moved most of the effect code to compute. | Juan Linietsky |
2020-04-09 | Merge pull request #36919 from nekomatata/android-vulkan-rendering | Rémi Verschelde |
2020-04-08 | Display Server support | PouleyKetchoupp |
2020-04-06 | Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-19 | rendering_vulkan: VertexDescriptionKey equal comparator was checking only the... | Mateo Dev .59 |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky |
2020-02-11 | Use a different strategy to get textures from GPU (via buffers), for more com... | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Untested support for compute shaders | Juan Linietsky |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Yay very basic 3D (only white) finally shows. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |