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path: root/drivers/vulkan/rendering_device_vulkan.h
AgeCommit message (Expand)Author
2021-07-26Implement Binary Shader Compilationreduz
2021-07-25Fix various typos with codespellluz paz
2021-07-11Implement Specialization Constantsreduz
2021-07-07Fix material invalidation on reimport.reduz
2021-07-07Fix threaded update for texturesreduz
2021-07-03Fix Render Inforeduz
2021-06-24Implement Framebuffer Subpass supportreduz
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-01-26Reorganize RenderingDevice barriersreduz
2021-01-25Add named resources and debug labels in RenderDocclayjohn
2021-01-19Added GPU based cluster builderreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-19Fix error spam on wrong attachmentreduz
2020-12-16Reimplement skeletons and blend shapesreduz
2020-11-23Initialize class/struct variables with default values in core/ and drivers/Rafał Mikrut
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-19Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all ...Juan Linietsky
2020-10-19Revert "Synchronization validation fix patch set 3 (inclusive of all previous...Juan Linietsky
2020-10-16Add barrier for buffer gettingJohn Zulauf
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-06-03Vulkan: Initialize struct members on declarationRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
2020-04-18Ability to create local RenderingDevice instances.Juan Linietsky
2020-04-12Implement MSAAJuan Linietsky
2020-04-11Moved most of the effect code to compute.Juan Linietsky
2020-04-09Merge pull request #36919 from nekomatata/android-vulkan-renderingRémi Verschelde
2020-04-08Display Server supportPouleyKetchoupp
2020-04-06Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit buildsRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-19rendering_vulkan: VertexDescriptionKey equal comparator was checking only the...Mateo Dev .59
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
2020-02-11Several fixes to GIProbesJuan Linietsky
2020-02-11Use a different strategy to get textures from GPU (via buffers), for more com...Juan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Untested support for compute shadersJuan Linietsky
2020-02-11Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Yay very basic 3D (only white) finally shows.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky