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godot-fmod
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Godot with FMOD integration
RayHammer
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path:
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drivers
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vulkan
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rendering_device_vulkan.h
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Commit message (
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Author
2022-05-03
Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-03-29
vk_mem_alloc: Update to upstream + Replace use of deprecated items
Pedro J. Estébanez
2022-03-16
Fix device limit exceeding for uniform buffer
notSanil
2022-02-24
vk_mem_alloc: Update to upstream + Adapt approach to small objects pooling
Pedro J. Estébanez
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-12
Add a separate pool for small allocations in Vulkan RD
Pedro J. Estébanez
2022-01-13
Fix various typos
luz paz
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-11-06
Added SSIL post processing effect
clayjohn
2021-09-12
Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-material
JFonS
2021-09-09
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-17
Fixes to mobile renderer
reduz
2021-08-17
Vulkan: Fix CanvasItem::use_parent_material
TechnoPorg
2021-08-12
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-25
Fix various typos with codespell
luz paz
2021-07-11
Implement Specialization Constants
reduz
2021-07-07
Fix material invalidation on reimport.
reduz
2021-07-07
Fix threaded update for textures
reduz
2021-07-03
Fix Render Info
reduz
2021-06-24
Implement Framebuffer Subpass support
reduz
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-19
Added GPU based cluster builder
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-19
Fix error spam on wrong attachment
reduz
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-19
Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all ...
Juan Linietsky
2020-10-19
Revert "Synchronization validation fix patch set 3 (inclusive of all previous...
Juan Linietsky
2020-10-16
Add barrier for buffer getting
John Zulauf
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-03
Vulkan: Initialize struct members on declaration
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-18
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-11
Moved most of the effect code to compute.
Juan Linietsky
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