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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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drivers
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vulkan
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rendering_device_vulkan.h
Age
Commit message (
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Author
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-17
Fixes to mobile renderer
reduz
2021-08-12
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-25
Fix various typos with codespell
luz paz
2021-07-11
Implement Specialization Constants
reduz
2021-07-07
Fix material invalidation on reimport.
reduz
2021-07-07
Fix threaded update for textures
reduz
2021-07-03
Fix Render Info
reduz
2021-06-24
Implement Framebuffer Subpass support
reduz
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-19
Added GPU based cluster builder
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-19
Fix error spam on wrong attachment
reduz
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-19
Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all ...
Juan Linietsky
2020-10-19
Revert "Synchronization validation fix patch set 3 (inclusive of all previous...
Juan Linietsky
2020-10-16
Add barrier for buffer getting
John Zulauf
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-03
Vulkan: Initialize struct members on declaration
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-18
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-11
Moved most of the effect code to compute.
Juan Linietsky
2020-04-09
Merge pull request #36919 from nekomatata/android-vulkan-rendering
Rémi Verschelde
2020-04-08
Display Server support
PouleyKetchoupp
2020-04-06
Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-19
rendering_vulkan: VertexDescriptionKey equal comparator was checking only the...
Mateo Dev .59
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Several fixes to GIProbes
Juan Linietsky
2020-02-11
Use a different strategy to get textures from GPU (via buffers), for more com...
Juan Linietsky
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Untested support for compute shaders
Juan Linietsky
2020-02-11
Visual GPU profiler and related profiling support in Vulkan.
Juan Linietsky
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