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path: root/drivers/vulkan/rendering_device_vulkan.cpp
AgeCommit message (Expand)Author
2021-05-06Cleanup vulkan capabilities check and add multiview checkBastiaan Olij
2021-05-03Tweak warning messages related to leaked RIDsHugo Locurcio
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-03-31Merge pull request #47283 from Panquesito7/fix_lgtm_alertsRémi Verschelde
2021-03-31fix: 3 LGTM alerts/warningsDavid Leal
2021-03-26Obtain supported Vulkan APIBastiaan Olij
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-02-05Fixes to get Godot running again on Intel IGPreduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-01-26Reorganize RenderingDevice barriersreduz
2021-01-25Add named resources and debug labels in RenderDocclayjohn
2021-01-24Shadow map rendering optimizationreduz
2021-01-19Added GPU based cluster builderreduz
2021-01-08spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021)Rémi Verschelde
2021-01-05Threaded optimizations to cull and renderreduz
2021-01-04Merge pull request #44842 from clayjohn/VULKAN-SSAO-2Rémi Verschelde
2021-01-03SSAO cleanup and fixesclayjohn
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-19Merge pull request #44521 from madmiraal/rename-rect2-clipRémi Verschelde
2020-12-19Fix error spam on wrong attachmentreduz
2020-12-19Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-09Static analyzer fixes:bruvzg
2020-12-04Rename RD texture "type" to "texture_type"Aaron Franke
2020-12-04Rename RD uniform "type" to "uniform_type"Aaron Franke
2020-12-02Refactored Mesh internals and formats.reduz
2020-11-23Initialize class/struct variables with default values in core/ and drivers/Rafał Mikrut
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-29Synchronization - Clean subpass dependency initJohn Zulauf
2020-10-28Implement CanvasGroup and CanvasItem clippingreduz
2020-10-25Fix crash in RenderingDeviceVulkan::shader_creatersjtdrjgfuzkfg
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-19Fix invalid buffer updates in SDFGIreduz
2020-10-19Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all ...Juan Linietsky
2020-10-19Revert "Synchronization validation fix patch set 3 (inclusive of all previous...Juan Linietsky
2020-10-19Revert "Cause buffer_update to emit error if called during compute/draw list"Juan Linietsky
2020-10-19Merge pull request #40849 from jzulauf-lunarg/zulauf_buffer_update_err_msgJuan Linietsky
2020-10-16Add pre-copy barrier to buffer updateJohn Zulauf
2020-10-16Add subpass sync support for layout transitionsJohn Zulauf
2020-10-16Sync fix for clear textureJohn Zulauf
2020-10-16Sync fix texture_get_data bad barrier paramJohn Zulauf
2020-10-16Additional synchronization fixes w/o FORCE_FULL_BARRIERJohn Zulauf
2020-10-16Correct stage masks for storage texture barriersJohn Zulauf
2020-10-16Add barrier for buffer gettingJohn Zulauf
2020-10-16Add fragment stage to texture copy/resolve barriersJohn Zulauf
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-07-29Cause buffer_update to emit error if called during compute/draw listJohn Zulauf