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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
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vulkan
/
rendering_device_vulkan.cpp
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Commit message (
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Author
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-29
Synchronization - Clean subpass dependency init
John Zulauf
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-25
Fix crash in RenderingDeviceVulkan::shader_create
rsjtdrjgfuzkfg
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-19
Fix invalid buffer updates in SDFGI
reduz
2020-10-19
Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all ...
Juan Linietsky
2020-10-19
Revert "Synchronization validation fix patch set 3 (inclusive of all previous...
Juan Linietsky
2020-10-19
Revert "Cause buffer_update to emit error if called during compute/draw list"
Juan Linietsky
2020-10-19
Merge pull request #40849 from jzulauf-lunarg/zulauf_buffer_update_err_msg
Juan Linietsky
2020-10-16
Add pre-copy barrier to buffer update
John Zulauf
2020-10-16
Add subpass sync support for layout transitions
John Zulauf
2020-10-16
Sync fix for clear texture
John Zulauf
2020-10-16
Sync fix texture_get_data bad barrier param
John Zulauf
2020-10-16
Additional synchronization fixes w/o FORCE_FULL_BARRIER
John Zulauf
2020-10-16
Correct stage masks for storage texture barriers
John Zulauf
2020-10-16
Add barrier for buffer getting
John Zulauf
2020-10-16
Add fragment stage to texture copy/resolve barriers
John Zulauf
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-29
Cause buffer_update to emit error if called during compute/draw list
John Zulauf
2020-07-22
Vulkan: Fix struct init for VkClearAttachment
Rémi Verschelde
2020-07-22
Merge pull request #38835 from madmiraal/fix-38829
Rémi Verschelde
2020-07-21
Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-17
Fix spelling of a var, a struct, and message output
Andy Maloney
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-03
Vulkan: Initialize struct members on declaration
Rémi Verschelde
2020-05-19
Fix may be used unitialized warnings in _render_pass_create()
Marcel Admiraal
2020-05-15
Merge pull request #38750 from madmiraal/fix-vulkan-uninitialized-warning
Rémi Verschelde
2020-05-15
Silence mulitple may be used uninitialized warnings in
Marcel Admiraal
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-18
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-15
Fixes leaks in ResourceCache, Vulkan and X11
qarmin
2020-04-14
Implement decals
Juan Linietsky
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-11
Merge pull request #37808 from reduz/port-effects-to-compute
Juan Linietsky
2020-04-11
Moved most of the effect code to compute.
Juan Linietsky
2020-04-10
Shows proper scene render time in editor info
Juan Linietsky
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