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path: root/drivers/vulkan/rendering_device_vulkan.cpp
AgeCommit message (Expand)Author
2020-04-12Implement MSAAJuan Linietsky
2020-04-11Merge pull request #37808 from reduz/port-effects-to-computeJuan Linietsky
2020-04-11Moved most of the effect code to compute.Juan Linietsky
2020-04-10Shows proper scene render time in editor infoJuan Linietsky
2020-04-09Merge pull request #36919 from nekomatata/android-vulkan-renderingRémi Verschelde
2020-04-08Display Server supportPouleyKetchoupp
2020-04-07Merge pull request #37586 from qarmin/vulkan_allocator_leakRémi Verschelde
2020-04-06Merge pull request #37635 from qarmin/leak_vertexRémi Verschelde
2020-04-06Fixed leak with vertex_formatsqarmin
2020-04-06Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit buildsRémi Verschelde
2020-04-04Fix leak with Vulkan allocatorqarmin
2020-04-03Vulkan rendering for AndroidPouleyKetchoupp
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-09More explicit error messages when vulkan calls return errorsPouleyKetchoupp
2020-03-04Merge pull request #36733 from qarmin/static_analyzer_fixesRémi Verschelde
2020-03-04Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assertMateo Dev .59
2020-03-02Fixes bugs found by Sonarcloud and Coverityqarmin
2020-02-22Correct condition wrongly converted to ERR_FAIL_COND_MSGJuan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-14Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11Several fixes to GIProbesJuan Linietsky
2020-02-11Use a different strategy to get textures from GPU (via buffers), for more com...Juan Linietsky
2020-02-11Improve HiDPI handling, fix incorrect window viewport clipping.bruvzg
2020-02-11Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Better GIProbe quality settings.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Untested support for compute shadersJuan Linietsky
2020-02-11Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Yay very basic 3D (only white) finally shows.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Merge pull request #29993 from bruvzg/vulkanRémi Verschelde
2020-02-11Add runtime GLES2 / Vulkan context selection.bruvzg
2020-02-11Add static Vulkan loader.bruvzg
2020-02-11Moved the shader source compilation code outside RenderingDevice and VulkanJuan Linietsky
2020-02-11Added a spinlock template as well as a thread work pool class.Juan Linietsky
2020-02-11Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS...Juan Linietsky
2020-02-11Custom material support seems complete.Juan Linietsky
2020-02-11Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky
2020-02-11Modified light rendering to make it more compatible.Juan Linietsky
2020-02-11Normalmapping and Specularmapping working in 2D engineJuan Linietsky
2020-02-11Added ability to retrieve back textures stored on GPUJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky