Age | Commit message (Expand) | Author |
2020-04-12 | Implement MSAA | Juan Linietsky |
2020-04-11 | Merge pull request #37808 from reduz/port-effects-to-compute | Juan Linietsky |
2020-04-11 | Moved most of the effect code to compute. | Juan Linietsky |
2020-04-10 | Shows proper scene render time in editor info | Juan Linietsky |
2020-04-09 | Merge pull request #36919 from nekomatata/android-vulkan-rendering | Rémi Verschelde |
2020-04-08 | Display Server support | PouleyKetchoupp |
2020-04-07 | Merge pull request #37586 from qarmin/vulkan_allocator_leak | Rémi Verschelde |
2020-04-06 | Merge pull request #37635 from qarmin/leak_vertex | Rémi Verschelde |
2020-04-06 | Fixed leak with vertex_formats | qarmin |
2020-04-06 | Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds | Rémi Verschelde |
2020-04-04 | Fix leak with Vulkan allocator | qarmin |
2020-04-03 | Vulkan rendering for Android | PouleyKetchoupp |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-09 | More explicit error messages when vulkan calls return errors | PouleyKetchoupp |
2020-03-04 | Merge pull request #36733 from qarmin/static_analyzer_fixes | Rémi Verschelde |
2020-03-04 | Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert | Mateo Dev .59 |
2020-03-02 | Fixes bugs found by Sonarcloud and Coverity | qarmin |
2020-02-22 | Correct condition wrongly converted to ERR_FAIL_COND_MSG | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky |
2020-02-11 | Use a different strategy to get textures from GPU (via buffers), for more com... | Juan Linietsky |
2020-02-11 | Improve HiDPI handling, fix incorrect window viewport clipping. | bruvzg |
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Better GIProbe quality settings. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Untested support for compute shaders | Juan Linietsky |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Yay very basic 3D (only white) finally shows. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Merge pull request #29993 from bruvzg/vulkan | Rémi Verschelde |
2020-02-11 | Add runtime GLES2 / Vulkan context selection. | bruvzg |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Moved the shader source compilation code outside RenderingDevice and Vulkan | Juan Linietsky |
2020-02-11 | Added a spinlock template as well as a thread work pool class. | Juan Linietsky |
2020-02-11 | Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS... | Juan Linietsky |
2020-02-11 | Custom material support seems complete. | Juan Linietsky |
2020-02-11 | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky |
2020-02-11 | Modified light rendering to make it more compatible. | Juan Linietsky |
2020-02-11 | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky |
2020-02-11 | Added ability to retrieve back textures stored on GPU | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |