index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
vulkan
/
rendering_device_vulkan.cpp
Age
Commit message (
Expand
)
Author
2023-05-12
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
Hugo Locurcio
2023-05-12
Allow creation of rendering buffers at any time
Pedro J. Estébanez
2023-04-27
Fix unsupported sampler filter used for voxel GI
Pedro J. Estébanez
2023-04-26
Fix issues with Vulkan layout transitions
Pedro J. Estébanez
2023-03-14
Avoid overflow when calculating ptr address for 3D textures in RenderingDevic...
clayjohn
2023-02-10
Make draw command labels thread safe
sakrel
2023-02-10
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
Rémi Verschelde
2023-02-03
Add layer slice support to render device and render buffers
Bastiaan Olij
2023-01-23
Add a few more checks to ensure that unsupported image formats are not used i...
clayjohn
2023-01-15
Enabling additional vulkan extension and adding further checks
Bastiaan Olij
2023-01-09
Make inclusion of Godot version in shader hash universal
Pedro J. Estébanez
2023-01-06
Added optional offset and size parameter to RenderDevice buffer_get_data method
EpEpDragon
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-20
Merge pull request #65376 from reduz/astc-support
Rémi Verschelde
2022-12-20
Implement basic ASTC support
Juan Linietsky
2022-12-15
Merge pull request #70104 from RandomShaper/vk_dev_asserts
Clay John
2022-12-15
Replace certain sanity checks with proper dev-only assertions in Vulkan RD
Pedro J. Estébanez
2022-12-15
Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags
Yuri Rubinsky
2022-12-15
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Rémi Verschelde
2022-12-12
Refactor SPIR-V reflection into a generic RenderingDevice feature
Pedro J. Estébanez
2022-12-12
Tidy up some aspects of Vulkan RD
Pedro J. Estébanez
2022-12-12
Merge pull request #69635 from BastiaanOlij/fix_get_buffer
Rémi Verschelde
2022-12-11
Changed `RD::PipelineDynamicStateFlags` type to enum flags
Yuri Rubinsky
2022-12-06
Fix barrier on buffer_get_data
Bastiaan Olij
2022-11-26
Changed `RenderingDevice::TextureUsageBits` type to enum flags
Yuri Rubinsky
2022-11-22
Merge pull request #68942 from Chaosus/barrier_mask_flags
Rémi Verschelde
2022-11-22
Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-21
Merge pull request #68527 from pkdawson/vertex-array-offsets
Rémi Verschelde
2022-11-17
Fix VRS issues
Bastiaan Olij
2022-11-14
Fix periods in editor strings and messages
Hugo Locurcio
2022-11-11
Add `offsets` parameter to RenderingDevice::vertex_array_create
Patrick Dawson
2022-11-08
Remove duplicate project settings definitions
kobewi
2022-11-05
RenderingDevice: Fix usage of index offset
Patrick Dawson
2022-11-01
Fix several render issues found while debugging XR
Bastiaan Olij
2022-10-27
Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-11
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rémi Verschelde
2022-10-11
Merge pull request #67000 from RandomShaper/split_render_further
Rémi Verschelde
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-06
Polish rendering driver refactor further
Pedro J. Estébanez
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-28
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
Rémi Verschelde
2022-09-21
Rename remaining "*_enable" to "*_enabled"
Micky
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-07
Fix crash when executing `SubViewport.set_size_2d_override_stretch`
Haoyu Qiu
2022-09-04
Prevent windows from having a size greater than device limit
MinusKube
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
[next]