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Godot with FMOD integration
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drivers
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vulkan
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rendering_device_vulkan.cpp
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Commit message (
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Author
2022-03-01
Fixing retrospective code for specialisation constants
Bastiaan Olij
2022-02-24
vk_mem_alloc: Update to upstream + Adapt approach to small objects pooling
Pedro J. Estébanez
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-17
[Windows] Fix Vulkan driver crash on sub-window minimization.
bruvzg
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-12
Add a separate pool for small allocations in Vulkan RD
Pedro J. Estébanez
2022-01-22
Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
Rémi Verschelde
2022-01-19
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-13
Fix various typos
luz paz
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
Merge pull request #55704 from RandomShaper/fix_little_vk_mistake
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-07
Fix misuse of Vulkan enum value
Pedro J. Estébanez
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-11
Make draw/compute lists threadsafe
Brian Semrau
2021-11-06
Added SSIL post processing effect
clayjohn
2021-11-01
Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-10-30
Disallow compute dispatch with zero dimensions.
Brian Semrau
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-20
doctool: Fix differences between headless and Vulkan rendering backends
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-17
Fix buffer_info may be used uninitialized
Raul Santos
2021-09-09
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-21
Remove redundant assignments.
Anilforextra
2021-08-17
Fixes to mobile renderer
reduz
2021-08-13
Upgrade Vulkan memory allocator
Pedro J. Estébanez
2021-08-12
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-10
Fixes and optimizations to mobile renderer
reduz
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-07-26
Merge pull request #50847 from reduz/implement-binary-shader-compilation
Rémi Verschelde
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-25
Fix various typos
luz paz
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-15
Fixes to forward mobile
reduz
2021-07-12
Use specialization constants in clustered renderer
reduz
2021-07-11
Implement Specialization Constants
reduz
2021-07-07
Fix material invalidation on reimport.
reduz
2021-07-07
Fix threaded update for textures
reduz
2021-07-03
Fix Render Info
reduz
2021-06-28
Fix Context Validation Layer Errors
reduz
2021-06-24
Implement Framebuffer Subpass support
reduz
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
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