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path: root/drivers/vulkan/rendering_device_vulkan.cpp
AgeCommit message (Expand)Author
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-09-30Fix typos with codespellRémi Verschelde
2022-09-28Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable usedRémi Verschelde
2022-09-19Split rendering driver project setting into renderer_name and rendering_drive...clayjohn
2022-09-07Fix crash when executing `SubViewport.set_size_2d_override_stretch`Haoyu Qiu
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-09Apply correct formatting to comments in the Vulkan driverPedro J. Estébanez
2022-08-09For dev builds, keep track of resource names in the Vulkan driverBastiaan Olij
2022-08-06Merge pull request #62787 from RandomShaper/vk_object_nameRémi Verschelde
2022-08-05Add a Framebuffer cacheJuan Linietsky
2022-07-28Improve handling of the format of the VRS imagePedro J. Estébanez
2022-07-27Merge pull request #63296 from RandomShaper/fix_vk_singleviewRémi Verschelde
2022-07-27Fill view and correlation masks correctly for single view in Vulkan RDPedro J. Estébanez
2022-07-22Validate texture format for VRS attachmentPedro J. Estébanez
2022-07-20Merge pull request #63237 from RandomShaper/amend_error_msgRémi Verschelde
2022-07-20Improve messages about VRSPedro J. Estébanez
2022-07-20Add missing fields to VkRenderPassCreateInfo2KHR structBastiaan Olij
2022-07-18Merge pull request #63057 from sakrel/vulkan-fix-2d-shadowsRémi Verschelde
2022-07-18Merge pull request #62848 from RandomShaper/shader_writability_improvementRémi Verschelde
2022-07-18Enhance determination of uniform writability in Vulkan RDPedro J. Estébanez
2022-07-18Improve versioning of shader binary data filesPedro J. Estébanez
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-15Fix DirectionalLight2D and PointLight2D shadows not rendering correctlysakrel
2022-07-06Set default resource names under pure debug in Vulkan RDPedro J. Estébanez
2022-06-30Use a more robust method of determining writability of bindingsPedro J. Estébanez
2022-06-28Avoid manual memory management of certain arrays in Vulkan RDPedro J. Estébanez
2022-06-28Fix confusion between Vulkan and RD storage buffer usage valuesPedro J. Estébanez
2022-06-28Stop debug time full barriers preventing layout transitions in Vulkan RDPedro J. Estébanez
2022-06-28Optimize texture update in Vulkan RDPedro J. Estébanez
2022-06-28Apply some small fixes/enhancements to the Vulkan RDPedro J. Estébanez
2022-06-27Consider uniform writability part of the interface of the setPedro J. Estébanez
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-05-20Add a new HashSet templatereduz
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Add `get_video_adapter_api_version()` to RenderingServerHugo Locurcio
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-01Add color pass flags to Forward Clustered rendererjfons
2022-03-29vk_mem_alloc: Update to upstream + Replace use of deprecated itemsPedro J. Estébanez
2022-03-17Merge pull request #58993 from notSanil/device-limit-exceeded-fixRémi Verschelde
2022-03-16Fix device limit exceeding for uniform buffernotSanil
2022-03-09Change some math macros to constexprkobewi
2022-03-06Add a UniformSet cachereduz
2022-03-01Fixing retrospective code for specialisation constantsBastiaan Olij
2022-02-24vk_mem_alloc: Update to upstream + Adapt approach to small objects poolingPedro J. Estébanez