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path: root/drivers/vulkan/rendering_device_vulkan.cpp
AgeCommit message (Expand)Author
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij
2021-07-26Merge pull request #50847 from reduz/implement-binary-shader-compilationRémi Verschelde
2021-07-26Implement Binary Shader Compilationreduz
2021-07-25Fix various typosluz paz
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-15Fixes to forward mobilereduz
2021-07-12Use specialization constants in clustered rendererreduz
2021-07-11Implement Specialization Constantsreduz
2021-07-07Fix material invalidation on reimport.reduz
2021-07-07Fix threaded update for texturesreduz
2021-07-03Fix Render Inforeduz
2021-06-28Fix Context Validation Layer Errorsreduz
2021-06-24Implement Framebuffer Subpass supportreduz
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
2021-05-06Cleanup vulkan capabilities check and add multiview checkBastiaan Olij
2021-05-03Tweak warning messages related to leaked RIDsHugo Locurcio
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-03-31Merge pull request #47283 from Panquesito7/fix_lgtm_alertsRémi Verschelde
2021-03-31fix: 3 LGTM alerts/warningsDavid Leal
2021-03-26Obtain supported Vulkan APIBastiaan Olij
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-02-05Fixes to get Godot running again on Intel IGPreduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-01-26Reorganize RenderingDevice barriersreduz
2021-01-25Add named resources and debug labels in RenderDocclayjohn
2021-01-24Shadow map rendering optimizationreduz
2021-01-19Added GPU based cluster builderreduz
2021-01-08spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021)Rémi Verschelde
2021-01-05Threaded optimizations to cull and renderreduz
2021-01-04Merge pull request #44842 from clayjohn/VULKAN-SSAO-2Rémi Verschelde
2021-01-03SSAO cleanup and fixesclayjohn
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-19Merge pull request #44521 from madmiraal/rename-rect2-clipRémi Verschelde
2020-12-19Fix error spam on wrong attachmentreduz
2020-12-19Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-09Static analyzer fixes:bruvzg
2020-12-04Rename RD texture "type" to "texture_type"Aaron Franke
2020-12-04Rename RD uniform "type" to "uniform_type"Aaron Franke
2020-12-02Refactored Mesh internals and formats.reduz
2020-11-23Initialize class/struct variables with default values in core/ and drivers/Rafał Mikrut
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-29Synchronization - Clean subpass dependency initJohn Zulauf
2020-10-28Implement CanvasGroup and CanvasItem clippingreduz