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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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drivers
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vulkan
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rendering_device_vulkan.cpp
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Commit message (
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Author
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-28
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-07
Fix crash when executing `SubViewport.set_size_2d_override_stretch`
Haoyu Qiu
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-09
Apply correct formatting to comments in the Vulkan driver
Pedro J. Estébanez
2022-08-09
For dev builds, keep track of resource names in the Vulkan driver
Bastiaan Olij
2022-08-06
Merge pull request #62787 from RandomShaper/vk_object_name
Rémi Verschelde
2022-08-05
Add a Framebuffer cache
Juan Linietsky
2022-07-28
Improve handling of the format of the VRS image
Pedro J. Estébanez
2022-07-27
Merge pull request #63296 from RandomShaper/fix_vk_singleview
Rémi Verschelde
2022-07-27
Fill view and correlation masks correctly for single view in Vulkan RD
Pedro J. Estébanez
2022-07-22
Validate texture format for VRS attachment
Pedro J. Estébanez
2022-07-20
Merge pull request #63237 from RandomShaper/amend_error_msg
Rémi Verschelde
2022-07-20
Improve messages about VRS
Pedro J. Estébanez
2022-07-20
Add missing fields to VkRenderPassCreateInfo2KHR struct
Bastiaan Olij
2022-07-18
Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows
Rémi Verschelde
2022-07-18
Merge pull request #62848 from RandomShaper/shader_writability_improvement
Rémi Verschelde
2022-07-18
Enhance determination of uniform writability in Vulkan RD
Pedro J. Estébanez
2022-07-18
Improve versioning of shader binary data files
Pedro J. Estébanez
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-15
Fix DirectionalLight2D and PointLight2D shadows not rendering correctly
sakrel
2022-07-06
Set default resource names under pure debug in Vulkan RD
Pedro J. Estébanez
2022-06-30
Use a more robust method of determining writability of bindings
Pedro J. Estébanez
2022-06-28
Avoid manual memory management of certain arrays in Vulkan RD
Pedro J. Estébanez
2022-06-28
Fix confusion between Vulkan and RD storage buffer usage values
Pedro J. Estébanez
2022-06-28
Stop debug time full barriers preventing layout transitions in Vulkan RD
Pedro J. Estébanez
2022-06-28
Optimize texture update in Vulkan RD
Pedro J. Estébanez
2022-06-28
Apply some small fixes/enhancements to the Vulkan RD
Pedro J. Estébanez
2022-06-27
Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-01
Add color pass flags to Forward Clustered renderer
jfons
2022-03-29
vk_mem_alloc: Update to upstream + Replace use of deprecated items
Pedro J. Estébanez
2022-03-17
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
Rémi Verschelde
2022-03-16
Fix device limit exceeding for uniform buffer
notSanil
2022-03-09
Change some math macros to constexpr
kobewi
2022-03-06
Add a UniformSet cache
reduz
2022-03-01
Fixing retrospective code for specialisation constants
Bastiaan Olij
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