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path: root/drivers/vulkan/rendering_device_vulkan.cpp
AgeCommit message (Expand)Author
2022-07-18Merge pull request #63057 from sakrel/vulkan-fix-2d-shadowsRémi Verschelde
2022-07-18Merge pull request #62848 from RandomShaper/shader_writability_improvementRémi Verschelde
2022-07-18Enhance determination of uniform writability in Vulkan RDPedro J. Estébanez
2022-07-18Improve versioning of shader binary data filesPedro J. Estébanez
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-15Fix DirectionalLight2D and PointLight2D shadows not rendering correctlysakrel
2022-07-06Set default resource names under pure debug in Vulkan RDPedro J. Estébanez
2022-06-30Use a more robust method of determining writability of bindingsPedro J. Estébanez
2022-06-28Avoid manual memory management of certain arrays in Vulkan RDPedro J. Estébanez
2022-06-28Fix confusion between Vulkan and RD storage buffer usage valuesPedro J. Estébanez
2022-06-28Stop debug time full barriers preventing layout transitions in Vulkan RDPedro J. Estébanez
2022-06-28Optimize texture update in Vulkan RDPedro J. Estébanez
2022-06-28Apply some small fixes/enhancements to the Vulkan RDPedro J. Estébanez
2022-06-27Consider uniform writability part of the interface of the setPedro J. Estébanez
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-05-20Add a new HashSet templatereduz
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Add `get_video_adapter_api_version()` to RenderingServerHugo Locurcio
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-01Add color pass flags to Forward Clustered rendererjfons
2022-03-29vk_mem_alloc: Update to upstream + Replace use of deprecated itemsPedro J. Estébanez
2022-03-17Merge pull request #58993 from notSanil/device-limit-exceeded-fixRémi Verschelde
2022-03-16Fix device limit exceeding for uniform buffernotSanil
2022-03-09Change some math macros to constexprkobewi
2022-03-06Add a UniformSet cachereduz
2022-03-01Fixing retrospective code for specialisation constantsBastiaan Olij
2022-02-24vk_mem_alloc: Update to upstream + Adapt approach to small objects poolingPedro J. Estébanez
2022-02-23Implementing OpenXR driverBastiaan Olij
2022-02-17[Windows] Fix Vulkan driver crash on sub-window minimization.bruvzg
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-12Add a separate pool for small allocations in Vulkan RDPedro J. Estébanez
2022-01-22Merge pull request #54890 from briansemrau/threadsafe-drawpute-listsRémi Verschelde
2022-01-19Merge pull request #54489 from briansemrau/texture-delete-updateRémi Verschelde
2022-01-14Remove support for PVRTC texture encoding and decodingHugo Locurcio
2022-01-13Fix various typosluz paz
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio
2021-12-10Merge pull request #55704 from RandomShaper/fix_little_vk_mistakeRémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-07Fix misuse of Vulkan enum valuePedro J. Estébanez
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-11Make draw/compute lists threadsafeBrian Semrau
2021-11-06Added SSIL post processing effectclayjohn
2021-11-01Fix materials not updating when texture replaced/deletedBrian Semrau
2021-10-30Disallow compute dispatch with zero dimensions.Brian Semrau