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Godot with FMOD integration
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drivers
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vulkan
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rendering_device_vulkan.cpp
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2022-07-18
Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows
Rémi Verschelde
2022-07-18
Merge pull request #62848 from RandomShaper/shader_writability_improvement
Rémi Verschelde
2022-07-18
Enhance determination of uniform writability in Vulkan RD
Pedro J. Estébanez
2022-07-18
Improve versioning of shader binary data files
Pedro J. Estébanez
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-15
Fix DirectionalLight2D and PointLight2D shadows not rendering correctly
sakrel
2022-07-06
Set default resource names under pure debug in Vulkan RD
Pedro J. Estébanez
2022-06-30
Use a more robust method of determining writability of bindings
Pedro J. Estébanez
2022-06-28
Avoid manual memory management of certain arrays in Vulkan RD
Pedro J. Estébanez
2022-06-28
Fix confusion between Vulkan and RD storage buffer usage values
Pedro J. Estébanez
2022-06-28
Stop debug time full barriers preventing layout transitions in Vulkan RD
Pedro J. Estébanez
2022-06-28
Optimize texture update in Vulkan RD
Pedro J. Estébanez
2022-06-28
Apply some small fixes/enhancements to the Vulkan RD
Pedro J. Estébanez
2022-06-27
Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-01
Add color pass flags to Forward Clustered renderer
jfons
2022-03-29
vk_mem_alloc: Update to upstream + Replace use of deprecated items
Pedro J. Estébanez
2022-03-17
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
Rémi Verschelde
2022-03-16
Fix device limit exceeding for uniform buffer
notSanil
2022-03-09
Change some math macros to constexpr
kobewi
2022-03-06
Add a UniformSet cache
reduz
2022-03-01
Fixing retrospective code for specialisation constants
Bastiaan Olij
2022-02-24
vk_mem_alloc: Update to upstream + Adapt approach to small objects pooling
Pedro J. Estébanez
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-17
[Windows] Fix Vulkan driver crash on sub-window minimization.
bruvzg
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-12
Add a separate pool for small allocations in Vulkan RD
Pedro J. Estébanez
2022-01-22
Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
Rémi Verschelde
2022-01-19
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-13
Fix various typos
luz paz
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
Merge pull request #55704 from RandomShaper/fix_little_vk_mistake
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-07
Fix misuse of Vulkan enum value
Pedro J. Estébanez
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-11
Make draw/compute lists threadsafe
Brian Semrau
2021-11-06
Added SSIL post processing effect
clayjohn
2021-11-01
Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-10-30
Disallow compute dispatch with zero dimensions.
Brian Semrau
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